Hotfix Notes
[p]HUD & Interface[/p]- [p]Added mana cost and ammo count display on HUD.[/p][/*]
- [p]Added follow state and aggression indicators for party on HUD.[/p][/*]
- [p]Character screen now shows an indicator for unspent attribute points.[/p][/*]
- [p]Added game settings templates/difficulties.[/p][/*]
- [p]Party member follow state now also toggleable from the Companions menu.[/p][/*]
- [p]Holding interact/loot now also extracts resources from nodes.[/p][/*]
- [p]Melee attacks now take player pitch into account.[/p][/*]
- [p]Harvesting tools now deal an additional random damage.[/p][/*]
- [p]Mana potions now describe the amount of mana restored.[/p][/*]
- [p]Increased overall building structural support by 20%.[/p][/*]
- [p]Added construction plane lock option for easier placement of building parts.[/p][/*]
- [p]Added a global notification when a player tries to sleep.[/p][/*]
- [p]Ladybugs now drop Chitin.[/p][/*]
- [p]Wood stable now requires wood instead of bark.[/p][/*]
- [p]Revised gliding and grappling animations.[/p][/*]
- [p]Added slight delay to out-of-stamina gliding behavior.[/p][/*]
- [p]Improved flying AI behavior in Incubator events.[/p][/*]
- [p]Reworked creature audio vocalizations to repeat less often.[/p][/*]
- [p]Fixed honey crumble nodes in the Oak Forest.[/p][/*]
- [p]Fixed audio issue in caverns on PS5.[/p][/*]
- [p]Fixed issue with transparent surfaces appearing abnormally bright.[/p][/*]
- [p]Fixed issue where locally hosted servers would not be name-searchable.[/p][/*]
- [p]When spawning in a tree encampment (start or respawn), party members now spawn on the platform and remain until called.[/p][/*]