Hey Smallfolk,
Today’s hotfix adds a number of requested quality-of-life features, HUD updates, and system improvements across the game, alongside bug fixes and balance tweaks.
[b]Hotfix Notes[/b]
[b]HUD & Interface[/b]
Added [b]mana cost and ammo count[/b] display on HUD.
Added [b]follow state and aggression indicators[/b] for party on HUD.
Character screen now shows an [b]indicator for unspent attribute points[/b].
[b]Gameplay & Systems[/b]
Added [b]game settings templates/difficulties[/b].
Party member follow state now also toggleable from the [b]Companions menu[/b].
Holding [b]interact/loot now also extracts resources[/b] from nodes.
Melee attacks now take [b]player pitch[/b] into account.
Harvesting tools now deal an [b]additional random damage[/b].
Mana potions now describe the [b]amount of mana restored[/b].
Increased [b]overall building structural support by 20%[/b].
Added [b]construction plane lock[/b] option for easier placement of building parts.
Added a [b]global notification[/b] when a player tries to sleep.
Ladybugs now drop [b]Chitin[/b].
Wood stable now requires [b]wood instead of bark[/b].
[b]Animation & AI[/b]
Revised [b]gliding and grappling animations[/b].
Added slight delay to [b]out-of-stamina gliding[/b] behavior.
Improved [b]flying AI behavior[/b] in Incubator events.
Reworked [b]creature audio vocalizations[/b] to repeat less often.
[b]Fixes & Stability[/b]
Fixed [b]honey crumble nodes[/b] in the Oak Forest.
Fixed [b]audio issue in caverns on PS5[/b].
Fixed issue with [b]transparent surfaces appearing abnormally bright[/b].
Fixed issue where [b]locally hosted servers[/b] would not be name-searchable.
When spawning in a tree encampment (start or respawn), [b]party members now spawn on the platform and remain until called[/b].
Thanks for all the continued feedback and reports — it helps us polish every corner of Smalland!
