
- Added new arenas to the Land of Memories and the Outskirts
- You can now interrupt reloading and swap weapons
- Added new conversations with NCPs in Haven
- Added the Credits video to the main menu
- Weapon FOV is now independent from the game and respects ultrawide resolutions as well
- Added new sound effects for Voidcasters, Void Harbingers, Bandits and the Revenant Sheriff
- Significantly reduced the health of the Sentinel boss to make it less repetitive / easier to beat
- Reduced the amount of enemies and damage dealt during a Victor's Army rush
- Reduced the health of Victor's Army
- Reduced the amount of enemies spawning in the Outskirts during a fight
- Slowed down all enemy projectiles of enemies native to the Land of Memories
- Slowed down the Cartel Brute's projectile attack
- Even imbued shots can recharge ultimate abilities now
- Vastly improved weapon handling
- The crosshair now responds to what type of object you're pointing at (turns red in case of an enemy or explosive, turns brown in case of a crate)
- Reduced the recoil camera shake
- Replaced the visual effect of the Devourer attack (the difficult mode ghost) to make it clearer
- Added a guide particle effect to the chase map so it is immediately obvious what path you must take to reach the end
- Added an option to disable the camera dust post-processing effect
- Enemy death animations are much faster and do not have the spark effects anymore
- Reduced the size of enemy projectiles or completely replaced their VFX for higher quality and better readability
- Reduced the size and brightness of the electric dash/stun reload VFX
- Replaced numerous visual effects for the sake of much better visual clarity during battle
- Cleaned up collisions in ALL battle arenas, movement should be much smoother in general
- Replaced the "Loading" texts with more immersive, world-specific texts
- All of Death's clothing now has proper physics, preventing weird stiff cloth pieces
- Optimized the game's memory footprint for less RAM usage
- Adjusted/fixed the volume of weapon sounds
- Fixed a bug where shots were fired slightly below the crosshair
- Fixed a bug where the electric bullet damage was not calculated based on the base weapon damage
- Fixed a visual bug with the Wraithshot weapon pickup
- Fixed a bug where shadow marks were not visible on enemies
- Fixed a bug where battle shrines were visible when loading a saved game
- Fixed a bug where the character's hand would be floating next to the shotgun
- Fixed a bug where it was possible to get stuck in the place where a Windcaller Scout was killed
- Fixed a bug where enemies kept burning even after dying
- Fixed a bug which caused shots to be inaccurate if firing rapidly
- Fixed a bug where the dash input would sometimes not register, especially when dashing sideways
- Fixed a bug where crates would be floating above the ground
- Fixed a bug where the battle shrine would hide the ability icon from the bottom-right when upgrading a skill
- Fixed a bug where replacing the currently equipped Wraithshot would cause the bullet ability to remain inactive
- Fixed a bug where the second ability (spell) was cancelled because of switching weapons
- Fixed a bug where the Sentinel would just get stuck and not fight
- Fixed a bug where opening the Workshop while leaving Haven would lock the game
- Fixed a bug where using melee while aiming down sights would cause weird animations
- Fixed a bug where dealing melee damage to bosses could cause them to get locked in place