
- The second half of the 'Outskirts' realm has been added with new arenas and new enemies
- Added a massive new cinematic right after beating the Revenant Sheriff, this introduces 'Victor', the main villain of the game
- Added a new weapon: the ‘Wraithshot’ schematics can be found upon defeating the 'Revenant Sheriff' boss
- Introduced 'Rush Encounters', these become available after meeting Victor
- Added five new, elite enemy types summoned by Victor during Rush Encounters
- Added a new boss: the 'Sentinel' can be defeated at the end of the 'Outskirts' realm
- New relic: the Scroll of Wealth schematics can be purchased from the pirate vendor, causes coins to stay on the ground longer
- Added "Remnant Bossfights", you can now fight realm bosses such as the Cursed King or the Countess again for more rewards
- Lots of new conversations back at Haven that provide more lore and story details
- Added the final Well of Tears upgrades that unlock Battle Shrines
- Added Battle Shrines to the game, these offer unfair temporary advantages in exchange for sacrificing health
- Bossfights are now mandatory and cannot be postponed -- if you still want to do that, there will be an endless mode
- Slightly reduced the Dune Guardian's health and increased its cooldown
- All Death Offers are now more powerful or have less severe downsides (excluding Reaper's Resilience)
- Slightly increased the Night Quartet's cooldown cost
- The 'Bullet of Vitality' perk is no longer consumed upon use and works like other bullet perks
- Buffed Shock Bullets to deal much more damage
- Buffed the Lightning Strike spell to have a significantly higher range
- Nerfed the amount of damage resistance you can get from all sources
- Increased Cursed King and Countess damage
- Reduced the requirement of the melee achievement from 1000 to 100 punches
- Performed an overall optimization pass, the game should run smoother in general
- Optimized the performance of the electric dash/stun reload visual effect
- Added the segment info (the one you see on the loading screen) to the character screen as well
- Replaced the melee animation with a more impactful punch
- Fixed a bug where the Blood Rune would not become usable again if it was reset after traveling through a gate
- Fixed a bug where the death sound would play twice if the "Boss Defeated" message was displayed while loading Haven
- Fixed a bug where the Shotgun and Night Quartet weapons would only fire a single projectile if fired while using ADS
- Fixed a bug where summoning a Golem right before entering a gate disables enemy AI in the next arena
- Fixed a few instances of the bug where enemies could be summoned inside unreachable building interiors in the Outskirts realm
- Fixed a bug where the Silver Defiler wouldn't work with the gunslinger Well of Tears upgrade
- Fixed a bug where killing a Nightmare creature would immediately destroy its projectiles
- Fixed a bug where entering the Countess bossfight would reset the current save to the Land of Memories immediately
- Fixed a bug where the lowHP sound event would carry over into Haven, shutting out a lot of the sound effects
- Fixed a bug where the "Who needs powers" achievement could only be unlocked in difficult mode