
???? New Realm: Trauma
Step into Trauma, the darkest and most dangerous realm yet. Twisted memories, shattered souls, and haunting fragments of the past swirl together in this new endgame zone. It’s a brutal, atmospheric gauntlet designed to test everything you’ve learned so far. Only the strongest Soulslingers will survive.???? Face the Final Villain: Victor
At the heart of Trauma, you’ll face Victor — the elusive and powerful mastermind behind the soul-corrupting horrors you've been fighting all along. This is the ultimate showdown, and it introduces brand-new, never-before-seen mechanics that will challenge even the most seasoned players. Victor isn’t just another boss — he’s the boss.???? Launch Sale — 50% OFF!
To celebrate the full release, Soulslinger: Envoy of Death is 50% off for the first 14 days! ????️ Starts: Thu, Apr 17 ????️ Ends: Thu, May 1 ???? Launch Price: 8.99€ (down from 17.99€) After the launch sale ends, the base price of the game will increase to 19.99€, so this is truly the smartest time to jump in, or to grab a gift for your favorite rogue-loving friend.???? And Much More...
Version 1.0 includes plenty of quality-of-life improvements, bug fixes, visual polish, and additional lore to uncover. Here's the full changelog:CHANGELOG FOR VERSION 1.0
NEW FEATURES- New realm: 'Trauma' with four new, incredibly challenging enemies
- New boss: 'Victor' can be defeated at the end of the Trauma realm
- New weapon: the 'Phantom Triad' can be unlocked in the middle of the Forgotten Graveyard realm
- New crafting category: when crafting 'Tomes', new perks and ultimate abilities are unlocked for each essence
- Added a brand new game mode 'Trail of Ghosts', an endless survival mode with new and unexpected challenges
- Added new conversations with NPCs in Haven that wrap up the story of most characters
- Added new items to purchase from the pirate vendor
- Added 20 new achievements
- Redesigned gamepad controls from scratch for the main menu, in-game menu, workshop and totem screens
- Bullets of Vitality are now limited to only healing once (even if it kills multiple enemies with one shot)
- Bullets of Vitality are now affected by healing power
- Increased the chance of a Healing Shrine spawning from 30% to 50%
- The 'Fond Memory' Nia Blessing now gives 15% bonus attack each time an active ability is used, and is reset at the end of the battle
- The 'Initiative' Nia Blessing now deals 200% damage instead of 250%
- Increased the health bonus provided by the 'Essence of Life' Blood Essence perk from 10 to 20.
- Enemies are much tougher in difficult mode
- Wraiths (Land of Memories secret challenge enemies) have more health and more of them appear now
- Vastly improved enemy pathfinding
- Improved the Land of Memories challenge arena collisions to allow free movement and a more challenging fight against Wraiths
- Added gameplay option to disable headbob
- Fixed a bug where the Bestiary icon was not removed after visiting the Bestiary
- Fixed a bug where in the temple arena, enemies would get stuck on the top of a rock
- Fixed a bug where Wraithshot bullets would stop dealing damage to bosses
- Fixed a bug where Wraithshot bullets would not be piercing enemies after a while
- Fixed a bug where the Cursed King's rotating markers would remain on the battlefield after the bossfight
- Fixed a bug where time would remain slowed down during a cut-scene if any time altering abilities were in effect
- Fixed a bug where the healing shrine sound would not stop upon exiting to the main menu
- Fixed a bug where you could glitch through the cave ceiling in one of the Land of Memories maps
- Fixed a bug where the King's Guard would get stuck on top of the warp gate or one of the rock edges
- Fixed a bug where the decorative bars in the secret challenge arena would block enemy attacks
- Fixed a bug where the Contagion perk would restart the poison delay on already poisoned enemies
- Fixed a bug where the heat gauge would be visible when using the Silver Defiler