



- New realm: the 'Forgotten Graveyard'
- Added four new enemies
- New boss: 'The Countess' can be defeated at the end of the Forgotten Graveyard
- New weapon: the 'Night Quartet' is a cooldown-based 4-shooter that you can loot from the Countess
- Added the 'Spectral Essence' and all its related abilities and perks, you can access these in the Forgotten Graveyard
- Added the 'Blood Essence' and all its related abilities and perks; you can access these after beating the King's Guard for the first time
- You can now construct the 'Power Totem' at Haven; this allows you to upgrade Soulslinger's stats infinitely
- You can now construct the 'Orb of the Seer' at Haven, this keeps track of your stats and efficiency
- Replaced the visuals of the Poison Bullet explosion with a much better looking and more impactful visual effect
- Movement with a gamepad is now based on a curve and has a deadzone, so moving the left or right thumbsticks will now respect the strength of movement
- All missing items are now indicated in the Workshop, along with instructions on how to get them
- Reduced the length of time dilation caused by the Darkened Moment ability
- All AOE dash abilities now trigger 100% of the time
- Removed Healing Shards as separate rewards, these became redundant (the Blood Essence has the exact same perk)
- Healing Shards can still be acquired as boss rewards or at the challenge arena
- Reduced the health of the Cursed King from 9000 to 6000
- Reduced the impact circle of the stones thrown by Cartel Brutes
- Reduced the gravity of the Ardent Assassin's fireball projectile, making it slightly more effective
- Fixed a bug which caused massive stutter at cut-scene transitions when DLSS was enabled
- Fixed a bug where the crafting screen status was not immediately updated upon collecting resources from the Bestiary
- Fixed a bug where the hidden gate downside obtained with a Death perk would never reset after loading a saved game
- Fixed a bug where saving the game immediately after beating the Cursed King would result in a corrupted saved game
- Fixed a bug where an empty or corrupted perk would be displayed when picking up a reward
- Tons of visual fixes and tweaks to make sure VFX doesn't overwhelm the screen
- Improved the map selection algorithm to make sure maps are repeated less frequently