Hello Captains.
With this patch we are happy to deliver a package full of improvements in all aspects of the game. Among those are some important technical fixes, a few balancing adjustments, several quality of life improvements and tons of polishing and fine tuning on our missions, user interface and localization.
Here is a the detailed changelog for a complete list of contents:
Detailed Change Log
Start up Issues & Shader Precaching
Fixed an issue that could result in extended boot times and occasional crashes
Improved startup performance and overall stability significantly
Savegames & System
Fixed a bug that could result in issues if a room had less than max crew when loading
Gameplay & Balance
Rebalanced firerate from Kunut’s ability.
Increased ally spawn distance in later sectors to prevent movement issues with huge allies
Reduced all shield charge effects by 5, thereby reducing shield generator combat power.
Adjusted trade offers of trading stations in sectors 2, 3 and 4.
User Interface
Fixed a bug that could result in an incorrect indication for insufficient power when activating a room that consumed exactly the remaining power
Fixed a bug that could result in an incorrect indication for insufficient crew when activating a room consumed exactly the remaining idle crew.
Fixed gamepad navigation from the main menu’s "restart sector" button.
Adjusted Aeroshuttle Bay room management UI - added "new trade offer in X cycle" text.
Adjusted size of the assigned hero portraits in different zoom levels in the side view so they don't get bigger if the room is higher than 1 deck.
Visual & Assets
Updated the story portraits of Danara Pel and Telek R’Mor to wear blue starfleet uniforms.
Updated the image of challenge 2 with a reworked version.
Fine tuned the display of various character portraits.
The neck skin of Chakotay no longer clips through the outfit during certain animations.
Borg cutting beam control room side elements no longer clip into adjacent rooms.
Ruined rooms no longer clip into other rooms.
Fixed background crew of rooms being active during the building and damaged state of rooms.
Localization & Text
Fixed combat UI localization issues - set some textblocks to scrollable so they don't grow into other elements if the text gets too long.
Fixed main mission complete info widget to display localized string for "Complete"
Fixed room management UI - Small & Large Cargo Bay (level 2) to display the correct room description
Fixed wrong "good" outcome text of the shuttle option in the POI "Marine Ecosystem".
Fixed room and upgrade descriptions of shield matrix displaying the wrong damage reduction amount.
Fixed room level enumeration, starting from 1 now instead of 0.
Fixed away mission challenge result text sometimes having a vertical offset.
Missions & Events
[b]Blink of an Eye[/b]
Changed condition to require the mobile emitter when sending down the doctor.
[b]Caretaker[/b]
Adjusted camera focus on the array.
[b]Critical Care[/b]
Added a condition to only allow the POI to be accessible when the mobile emitter is researched.
[b]Dark Frontier[/b]
Added 2 missing alternative nodes with text for Lani.
Fixed misleading text in dialog to now mention the correct upcoming wait time.
Set B'Elanna to video call when she should call from engineering in part 9a.
[b]Friendship One[/b]
Added missing text to selectable option.
Added missing dialog to resolve the questline in one of the endings correctly.
[b]Good Shepherd[/b]
Added feedback to the last two dialogs to display which rooms were damaged.
[b]Innocence[/b]
Applied minor text change and removed duplicate text.
[b]Loyalties[/b]
Fixed skill check of nucleogenic biobed in a dialog.
[b]Old Friends New Enemies[/b]
Fixed text in the “Mission Complete” pop-up to no longer suggest you to go outside.
Changed condition from item to tech instead.
[b]Phage[/b]
Away mission: Prevent the hero from getting killed prematurely while they get their lungs stolen.
Fixed hero remaining unavailable when deciding to not pursue the aliens: The mission ends now and the hero that got their lungs stolen dies.
[b]Rations (Ship Quest)[/b]
Changed event titles to match the current quest step.
[b]Scorpion[/b]
Fixed item name in the quest tracker text.
[b]Spent Too Much Time in Sector[/b]
Changed speaker from Tuvok to Chakotay in reward events.
[b]Tomorrow is Yesterday[/b]
Fixed an issue that previously set heroes available during the main mission when they were set unavailable/preoccupied by another mission or event.
[b]Uprising[/b]
A quest step no longer asks you to "request COMMS request" but to "accept COMMS request".
Achievements
Fixed "Happy ship happy crew" ship quest being unlocked in the first sector before the morale system is enabled.
Technical
Added and assigned Game Splash Screen asset to game startup.
Fixed shader precaching getting stuck if the game window is not focussed
Extended the shader precache system to potentially eliminate glitches in some specific situations. Forces existing players to regenerate the shader cache once again when playing the game.
Fixed finished side missions potentially preventing other missions from starting until end of sector, and fixed savegames that are loaded in that state always prioritizing the same follow-up missions.
