GOAP Based AI System

Body Parts Framework

Combat

Directional Cover System
Every wall and object on your ship will have a "Cover" value that it can provide. This data goes into a new directional cover map that fighters will use when taking positions in combat. Additionally, while fighting, beings will take paths with best cover rather the shortest paths like they normally would. This opens up a great deal of tactical depth to the combat.Squad Behaviors
When a combat breaks out, an "Army" will be created for each faction. Then the game will automatically create one or more "Squads" for each army by taking unit proximity and type into account. Each squad will elect its "Leader" that will drive the whole squad towards reaching some objective. The "Followers" will tend to stay close to the "Leader" and will have a slightly different set of goals.Happy New Year!
I hope the new changes sound exciting for you, I am absolutely hyped about them myself. There is still a long, long way ahead until anything playable is ready for playtesting, but the good news is that there seem to be no roadblocks ahead so far. The only setback is that I managed to catch COVID, this is why I stream much less for the past week. But it will pass and I will catch up, I promise! Since the next development update will come out next year, I wish you the best Holidays and Happy New Year! May all your wishes come true! See you in 2024! -spajusFollow the Development
- Official Website: https://stardeusgame.com
- Join Stardeus Discord
- /r/stardeus on Reddit
- @StardeusGame on Twitter
- @dev_spajus on Twitter
- @KodoLinija on YouTube (devlogs)
- dev_spajus on Twitch (live development streams)