Brand New Research System

New Tutorials

Universe Biomes

New Starmap Navigation

New Mining Mechanics

New Fire and Explosions System

Door Permissions

Trap Floors

Game Balance Enhancements

New Build Menu

Unification of Crafting Devices

Batch Size Controls for Production

Notification Groups

Detailed Status Log

New Trade View

New Quests UI

Improved Charts

Aggregated Local Maneuvering Controls

Better Mod Validation
Due to the fast-paced development of Stardeus, internal APIs are subject to change, often causing workshop mods to break. The worst-case scenario involves a malfunctioning mod undermining game performance while continually logging errors. To protect the player experience, I've intensified mod validation standards. I've tested most workshop mods to ensure that errors from incompatible mods are detected early and flagged in-game. This notifies both players and mod creators of issues.Final Words
I could go on into more details, but this post is getting way too long, so I'll stop here. You can read the Changelog if you want to dig deeper into what happened in v0.10. I hope you will love the new changes, and please give constructive criticism if you don't. I am always listening and will correct the issues as much as I can. The road to version 1.0 is still a long one. Stardeus was an ambitious project from the very start, and now, after almost 4 years of development the ambition has not diminished. I am confident that I will be able to carry out the vision of Stardeus to the full extent, just give me a few more years and enough coffee! Your support - be it through reviews, word of mouth, or tuning into my development live streams on Twitch - is invaluable. Until next time! - spajusFollow the Development
- Official Website: https://stardeusgame.com
- Join Stardeus Discord
- /r/stardeus on Reddit
- @StardeusGame on Twitter
- @dev_spajus on Twitter
- @KodoLinija on YouTube (devlogs)
- dev_spajus on Twitch (live development streams)