New Release Window
First, we have a new release window for our game, and as a result we won’t release in Early Access this year. We’re now aiming to launch in 2025, and will announce the final release date a bit later. We understand that a delay is not the kind of news any of you wanted to hear, so we want to share a few things that will hopefully soften the blow a bit!Development Progress
Most importantly, the development of the game is going well! We made a lot of good progress this year, and we hope you saw it in some of the trailers we shared in recent months. To give you a better idea of what we worked on these past 12 months, here is a "before" and "after" shot of early game of Starminer:October 2023 build:

November 2024 build:

Development progress October 2023 - November 2024:
- Complete interface and UI rehaul
- Docking and merging stations
- Asteroid hauling - the ability to grab and transport asteroids
- Asteroid bases - build modules and installations on asteroids
- Over 15 new modules
- 2 new "commander" type ships with their own upgrades
- Heating system and radiators, with two different types of heat management, radiation and thermal dumping
- Officers - hire different officer types with perks to unlock as they level-up (engineering, combat, construction, logistics, science)
- New sandbox mode with various customizable settings: location, enemy difficulty, starting resources and more
- New campaign mode and rehauled tutorial
- Intro story sequence
- NPC dialogue system
- 6 new starting classes each with different perks to unlock and level-up
- Starmap and starmap travel
- 10 new space sectors
- 2 new resource types: H20 and eonite
- 3 types of missions - story missions, bounties, contracts
- Revamped research tree and player progression
- Autonomous combat frigates
- Improved build system for free building in 3d space (construction points)
- Updated graphics&FX, loads of optimizations for much better performance
- Full Nvidia DLSS integration
