News Liste Starminer

Dev Update: Answering Your Questions, Third and Last Batch
Starminer
1 Tag 18:00 Community Announcements
[p]Greetings, Commanders.[/p][p][/p][p]This is the last batch of your questions - and we want to thank you for them!
It’s been a real joy going through everything you sent. We hope you learned something new about the game and what’s coming next.[/p][p]For now, stay tuned and keep an eye on your email - something is brewing…

Now to Q&A:[/p][/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr][/tr]
[p]Question[/p][p]Answer[/p]
[p]Seems a bit annoying to have to go to one ship, setup what you want to build, then switch to another ship to do the actual building. Be smoother if the builder ship could just designate what it wants to build itself, then do the build.[/p][p]This is absolutely possible. One ship can do everything, but sometimes it is more viable to have specialised ships that excel at one task.[/p]
[p]Way better than crap team complex made, but, sadly single player only. i hope multiplayer will be added at some point like the riftbreaker did.[/p][p]The multiplayer feature is high on our priority list[/p]
[p]Solar? I'd think nuclear would be better for deep space operations.[/p][p]There are also nuclear power plants, but they are more expensive to build and require special fuel to be manufactured.[/p]
[p]How the multiplayer would work, if there is any? Is it going to be one server with an open galaxy for all players (MMO like), local servers where you can invite your friends or leave it open for any people (something like Rust)[/p][p]Initially the multiplayer will likely be a coop mode for 2-4 players and deathmatch style on one large map.[/p]
[p]And if we speaking about multiplayer: Will there be a PvP?[/p][p]Yeah, it's definitely planned.[/p]
[p]Will there going to be different NPC enemies along with pirates? Some sort of space fauna for example[/p][p]Yes, there are aliens![/p]
[p]How much different resources will be in game?[/p][p]There are 6 types of resources from asteroids: Silicates, Iron, Cobalt, Thorium, Eonite and Water. From these, players can manufacture three types of "products" - nuclear fuel, ordnance and plasma cells. Then there are also colonists, credits and research points which can also be considered as resources.[/p]
[p]Will there be a free customization of in game UI, and how easy it would be to modificate it? Would it be like the EVE UI, or WoW with addons?[/p][p]There will be some form of customisations in the future, mainly where you want certain panels to be placed on screen.[/p]
[p]How does the Single Player/Story mode play out? Is there separate missions that you’re given specific resources to complete, or do you have numerous different objectives to complete, using the resources and ships you’ve been collecting from the start?[/p][p]There is a main mission chain, with several side chains and simpler tasks/missions. You mostly need to complete these missions by acquiring the resources needed yourself.[/p]
[p]Any Plans for VR Support?[/p][p]Not currently, but it might change in the future. We are a very small team, so adding VR support is not viable at this point.[/p]
[p]Is the Game Made in Unreal Engine? If yes 4 or 5?[/p][p]The game is made in UE4.[/p]
[p]Hi, any clue if the game will have support for 3D mouse? like SpaceMouse from 3dconnexion[/p][p]This is something we'd definitely want to implement. The SpaceMouse is cool but we currently don't own one to test it out.[/p]
[p]Will there be an ultra hardcore mode where if you die the game deletes your purchase so you need to buy it again?[/p][p]Haha, no - we’re not that hardcore. Permanent death modes are fun to think about though![/p]
[p]adding to that question above...will there be a ultra hardcore PvP mode where the game deletes itself when you get destroyed and your killer gets your copy of the game?[/p][p]See above.[/p]
[p]What languages will be available at launch? Could the community contribute to translate the game? (I'd be volunteering for the italian localization ???? )[/p][p]English, German and Chinese. Not sure about the community translations at this point.[/p]
[p]I wonder if there will be an option to set "behavior" of ships when enemy is detected. For example - stop mining and redirect all the energy to shields[/p][p]Not yet, but it is a good idea and we will likely implement it during the EA.[/p]
[p]"build limits" - Can you give a rough estimate on what is possible with an minimum specs machine and for an recommended one?[/p][p]Something along the lines of "20 medium ships with 40-60 modules per ship", so we can have a rough outline of the scope of this aspect of the game?[/p][p]So is it more like Space Engineers, where you reach the limit of simulation speed pretty quickly. Or is it more like Dyson Sphere where the ships aren't getting simulated in detail after they leave render distance? Or more like some 4X strategy games, where you can zoom out and have hundreds of ships on your screen?[/p][p]Yes, the ships aren't getting simulated fully at certain distances so there is some degree of optimisation regarding this. Up to ten medium sized ships with smooth gameplay should be possible on minimum specs.[/p]
[p]Do you plan on allowing mods such as custom star systems, or maybe some kind of procedural generation beyond the 3 systems I believe you talked about during Dev Update 1[/p][p]Yes, we would definitely like to offer expansive modding tools to the community and we will work on that after release.[/p]
[p]Will there be different company/faction/alien technology trees for different kinds of modules? Like Company-A style equipment is tidy and energy efficient but lacks firepower, Company-B is rough around the edges but has overload power, and Alien is a sleek and sexy series of glowing spheres joined together by lightning?[/p][p]Currently, there is only single tech-tree, but this is something we may also expand upon during the EA cycle.[/p]
[p]Will there by support for Steam Deck?[/p][p]There likely will be, but don't hold us on that, we still need to do more testing on the deck.[/p]
[p]
Fly safe![/p]
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