News Liste Starsiege: Deadzone

Season 1
Starsiege: Deadzone
02.08.23 00:08 Community Announcements
August 1st, 2023 Season 1 Patch Notes

Progression has been wiped and Loadouts have been reset!
*Purchased Cosmetics and Founders Packs are still owned*

Queues
  • Ranked added as the final Security Level - Ultra Max: Ranked [/*][list]
  • Ranked features Reputation as it was in previous builds. [/*]
  • There is a required Reputation cost for entry into the Security Level for any players above 1800 Reputation. [/*]
  • Picking up enemy Dog Tags grants Reputation in a match. [/*]
  • Extracting will refund the Reputation entry cost for the match. [/*]
[*]Adjusted some queue names.
[/*][*]Queues unlock at various Levels (XP), not all queues available at season start and will be added over time
[/*][*]Updating queue select flow (select queue, then hit play)
[/*]
  • Added notion of max gear rarity. [/*]
  • Added description field to queues. [/*]
  • Updated Security levels with new loot tables and bot spawns. [/*][list]
  • 5 new "Specialty Queues" have been added, with unique rules. This included making new modes, new loot drops, new Cybrid spawn rates, new maps, and queues, and so on. [/*]
[*]Queue now attempts to select a fallback queue when no valid queue is selected.
[/*][*]Parties are now unready if the queue is updated.
[/*][/list][/list]Progression
  • Progression track extended to 100 levels [/*]
  • New Cosmetic Rewards have been added. [/*]
  • Daily Contract Rewards updated. [/*]
  • Dog tags now grant XP instead of Reputation in unranked queues. [/*]
  • "Retrieve teammate dog tags" message on the kill feed will disappear if all dead teammates have had their dog tags taken out of their crates [/*]
  • Void Crystal Daily Rewards updated [/*]
Gameplay
  • Updated "Queued for Lobby" text. [/*]
  • When in a screen (such as inventory screen), pressing shift no longer un-crouches a player. [/*]
  • Health Pack Effectiveness Enhancements removed [/*]
  • Decoy can now be canceled if it comes off cooldown while the decoy still exists. [/*][list]
  • Activating it again kills all currently active decoys and spawns new ones. [/*]
[*]Increased hologram decoy health.
[/*][*]Players can no longer fire their weapons or use abilities for a brief period after breaking stealth.
[/*][/list]Inventory
  • General inventory enhancements. [/*]
  • Base weapon rarity removed. [/*]
  • Suit, gun, and jetpack/cape emissives (parts that glow) are now toggled on for friendlies and off for enemies in-match. [/*]
Vendors
  • Vendor unlock progression upgraded. [/*]
Map Generation
  • Extraction pod spawns updated for each Security Level. [/*]
General Updates
  • Updated Intro Movie to Season 1 version. [/*]
  • Added a confirmation screen to the first time tutorial. [/*]
Misc. Fixes
  • Fixed an issue where the EMP Rifle could not damage Players or Cybrids while ADS. [/*]
  • Melee Cybrids can no longer attack while falling/jumping. [/*]
  • Fixed an issue where spectators could show a damage boost as active even if it had expired. [/*]
  • Fixed an issue where some abilities could be used while the consumable wheel was open. [/*]
  • Fixed an issue where the Sentry Turret would show as an Assault Rifle on the kill feed.  [/*]
  • Fixed an issue where some doors would not be destroyed by the fog. [/*]
  • Fixed an issue where the Speed on Damage enhancements would not work.   [/*]
  • Fixed an issue where mythic weapons would drop in death crates [/*]
  • Fixed an issue where drag and drop from the inventory would not work. [/*]
  • Fixed an issue where positional voice chat was not working. [/*]
  • Fixed an issue where revive beacon could be used without the revive ability [/*]
  • Fixed an issue for multiple problems with revive beacon behavior. [/*]
  • Fixed an issue where melee Cybrids would get stuck on crates. [/*]
  • Fixed an issue where audio setting sliders would not update audio. [/*]
  • Fixed an issue where interacting with doors would play the wrong interaction sound. [/*]
  • Fixed an issue where Switchblade Cybrids would continue their leap attack while staggered.  [/*]
  • Fixed an issue where remaining ammo VFX would not be hidden when the player activates stealth. [/*]
  • Fixed an issue where duplicate weapon wraps could be rolled in the shop. [/*]
  • Fixed an issue where crafting components would not load properly unless the player already had them. [/*]
Known Issues
  • Items in the consumable merchants may sometimes appear locked out if players go to a different vendor before going to the consumable merchant. The lock in the consumable merchant does not block purchasing.  [/*]
  • Weapon wraps in the shop for the same weapon may not update the wrap properly. Buying will give the appropriate wrap based on name.  [/*]
  • The Daily Extraction widget in the lobby may not properly update.  [/*]
  • Bots may have an exaggerated jump in the larger rooms.  [/*]
  • Purchasing a token bundle may not show tokens as usable. Waiting a couple minutes will resolve this issue.  [/*]
  • Setting the queue team fill after the queue has started will not retain the setting chosen. [/*]




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Release:18.07.2023 Genre: Actionspiel Entwickler: Prophecy Games Vertrieb: Prophecy Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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