- All Securities Levels consolidated to one queue - Just press Play (there are no options) [list]
- In the map, each security level is represented in bands of difficulties
- Difficulty increases as players go deeper into the map. This can be seen in the color bands on the map and the lighting in the area.
- Loot and bot difficulty increases as these bands increase in difficulty.
- Matches are now 30 minutes and include a timer (below the radar)
- Added one way doors to force fields in higher security rooms. To get out of a high security area you need to turn off the forcefields (Use the objective or find a terminal in the room)
- Each team is assigned a sequence of objectives to reach and interact with.
- After Interacting with the first objective, you will see the next objective as well as location of escape pods.
- After interacting with an objective, the next one will be shown on the map which will be in the next security difficulty level.
- The Orange and Red Security levels require the previous Security Level objectives to be complete before a player can enter them. [list]
- This will be marked by a one way force field covering the doors.
- Interacting with the objective in these rooms will disable the blocking shield for all players.
- A swarm button is also added to these rooms. Activating this will spawn a swarm of bots and disable the shields for all players.
- Each team is assigned two escape pods to use, some teams may have the same escape pod
- After channeling an escape pod, players will have 15 seconds to extract before it deactivates. It can be activated again, multiple players can leave through the same escape pod.
- Escape pods show as red when not owned by your team.
- Escape pod icons are now clamped to the minimap
- Abilities and weapons are now restricted by classes
- Assault [list]
- Base Health: 97
- Base Shield: 97
- Abilities: Overshield and Phase Shift
- Equippable Weapons: [list]
- Kinetic Weapons: [list]
- LMG
- Heavy LMG
- Double Barrel Shotgun
- Auto Shotgun
- Bullpup Rifle
- Auto Pistol
- Pistol
- Minigun
- Assault Rifle
- Pulse Rifle
- Pulse Pistol
- Storm Slicer
- Engineer [list]
- Base Health: 110
- Base Shield: 110
- Abilities: Scanner and Turret
- Equippable Weapons: [list]
- Kinetic Weapons: [list]
- Auto Pistol
- DMR
- Double Barrel Shotgun
- Pistol
- SMG
- Energy LMG
- Energy SMG
- Pulse Pistol
- Pulse Shotgun
- Spinfusor
- Storm Slicer
- Marksman [list]
- Base Health: 75
- Base Shield: 75
- Abilities: Hologram Decoy and Proximity Mine
- Decoy now uses player cosmetics & does not pulse when damaged.
- Equippable Weapons: [list]
- Kinetic Weapons: [list]
- Auto Pistol
- Pistol
- Bullpup Rifle
- DMR
- Sniper Rifle
- Hand Cannon
- Tactical SMG
- EMP Rifle
- Energy DMR
- Pulse Pistol
- Medic [list]
- Base Health: 102
- Base Shield: 102
- Abilities: Regen Station and Dome Shield
- Equippable Weapons: [list]
- Kinetic Weapons [list]
- Auto Pistol
- Pistol
- Assault Rifle
- Heavy LMG
- LMG
- Pulse Pistol
- Crossbow
- EMP Rifle
- Energy LMG
- Energy SMG
- Pulse Shotgun
- Recon [list]
- Base Health: 90
- Base Shield: 90
- Abilities: Stealth and Motion Sensor
- Equippable Weapons: [list]
- Kinetic Weapons: [list]
- Auto Pistol
- Pistol
- Auto Shotgun
- Hand Cannon
- Silenced Pistol
- SMG
- Tactical SMG
- Energy DMR
- Pulse Rifle
- Added new possible cosmetic variations to the shop.
- Added in the LMG to shop rolls and to cosmetic selection.
- Updated vendor merchant visuals. New vendors are coming soon.
- Removed credit cost from crafting recipes.
- Valuable sell prices adjusted.
- Enemy Dog Tags now may be sold to vendors. Sell price is based on the enemy’s level.
- Armor can now be changed, equipped and lost in matches.
- Armor cannot be placed in secure slots.
- Removed health bonus from armor. This has been replaced with a Armor Rating modifier that scales based on rarity.
- Updated Core and Fuel Cell armor pieces to Subsuit and Greaves.
- New weapons added [list]
- Auto Shotgun
- Tactical SMG
- Bullpup Rifle
- Heavy LMG
- Stormslicer
- Energy LMG
- Energy SMG
- Added Attributes to Armor and Weapons rolls.
- Added a player Stat Screen. This screen can be seen when opening your inventory in a match and on the character tab.
- Attributes are now randomly rolled on uncommon and above weapons and armors.
- Attributes: [list]
- Handling [list]
- Weapon reload
- Holster speed
- ADS speed
- Draw speed
- Recoil
- Player max health
- Player max shields
- Headshot mitigation
- Move speed
- All interact speed
- Energy weapon damage
- Shield pack use speed
- Ability cooldown reduction
- Ability damage
- Kinetic weapon damage,
- Melee weapon damage,
- Stagger chance
- Shield penetration
- Increased damage against Cybrids
- Increased protection against Cybrids
- Gives increases on all attributes.
- Arsenal: [list]
- New arsenal feature added for weapons and armor in your backpack. This takes the place of the third row in your backpack.
- For consumables, crafting materials, & resources
- This takes up two rows in your backpack.
- Removed Masteries from armor.
- Some masteries have been converted to perks.
- Set Overshield to 50% of player health
- Perks are assigned to specific Classes
- Assault Perks [list]
- Overshield Burst [list]
- When your Overshield ability is expired or broken, it emits a damaging AoE effect.
- Reduce Overshield cooldown by 35%.
- Increase the duration of Overshield by 50%.
- Increases the shielding value of Overshield by 25%
- You can end Phase Shift early by canceling the ability or firing early.
- Reduce Phase Shift cooldown by 35%.
- Increase the duration of Phase Shift by 50%
- Your Phase Shift heals you for 100% health while active
- When you take damage, gain 20% movement speed for 2s (15s cooldown)
- Grants additional +10 Global Protections
- Crates and chests are highlighted for you.
- Gain the ability to loot special crates throughout the map.
- Increase the damage done to Cybrids by 20%
- Scanner Cooldown [list]
- Reduce the cooldown of the Scanner by 35%.
- Increase the duration that enemies are revealed by your Scanner by 60%.
- Your Scanner pulse is hidden to enemies.
- Increases the range of your Scanner ability by 30%.
- Your Turret has +1 charge allowing you to deploy two Turrets at once.
- Reduce the cooldown of the Turret by 35%.
- Increases the damage of your deployed Turret(s) by 40%.
- Increase the duration of your Turret by 50%.
- Grenades reveal enemies in a 5m radius when they explode.
- Never set off traps or mines.
- Crates and chests are highlighted for you.
- Gain the ability to loot special crates throughout the map.
- Increase the damage done to Cybrids by 20%
- Hologram Decoy Mk. II [list]
- Your decoy will now attack enemy players.
- Increases the duration of your Hologram Decoy by 50%.
- Increases the health of your deployed Hologram Decoy by 70%.
- Reduce the cooldown of your Hologram Decoy by 35%
- Decrease the cooldown of your Proximity Mine by 35%
- Increase the AoE of your Proximity Mine by 30%.
- Increase the damage done by your Proximity Mine by 40%.
- Adds a debilitating 50% Slowdown effect to enemies that trigger your Proximity Mine.
- Reveals enemies hit by traps.
- Cannot be located or revealed while you have no shields.
- Increase headshot damage by 8%.
- Crates and chests are highlighted for you.
- Gain the ability to loot special crates throughout the map.
- Increase the damage done to Cybrids by 20%
- Medic Perks [list]
- Dome Shield Cooldown [list]
- Reduce the Cooldown of Dome Shield by 35%.
- Your Dome Shield damages enemies that bass through or are within the boundary.
- Increase the duration of Dome Shield by 50%.
- Increase the radius of Dome Shield by 20%.
- Increase the radius of Regen Station by 30%.
- Reduce the cooldown of Regen Station by 35%.
- Increase the duration of Regen Station by 50%.
- Your regen station now grants 10% damage reduction to allies standing in the AoE.
- Allows Medic to revive fallen teammates at the site of their death.
- If you drop below 100% health, after 5s regen 3 health every 3s. Taking damage resets this 5s timer.
- Increase shields received from shield packs by 25%.
- Crates and chests are highlighted for you.
- Gain the ability to loot special crates throughout the map.
- Increase the damage done to Cybrids by 20%.
- Recon Perks [list]
- Motion Sensor Cooldown [list]
- Reduce the cooldown of your Motion Sensor by 35%.
- Increase the duration of your Motion Sensor by 50%.
- Increase the range of your Motion Sensor by 30%.
- You can no longer be revealed or located while standing in the AoE of your motion sensor.
- Reduce the cooldown of Stealth by 35%.
- Increase the duration of Stealth by 50%.
- After exiting Stealth do a 20% increase in damage for 4 seconds.
- Increase your movement speed while Stealthed by 30%.
- Cybrids appear on your minimap.
- Enemies appear on your minimap when firing a weapon.
- Crates and chests are highlighted for you.
- Gain the ability to loot special crates throughout the map.
- Increase the damage done to Cybrids by 20%.
- Improved Cybrid behavior and pathing.
- All Cybrids drop loot again.
- ManSpider Cybrid added.
- AR Laser Cybrid added.
- New Cybrid animations and dodge mechanics.
- Cybrids are more deadly now.
- Pressing M opens a large view of the map.
- New rooms in each map class.
- There are now unique layouts by ship class [list]
- Warships, Cargo Ships, and Luxury Cruise ships have different hull shapes.
- Increased ammo loot quantity range.
- All rarities of loot can be found within a match.
- In-game voice chat updated to use SafeVoice.
- Added the ability to select Voice Output Device from the Settings menu.
- Added the functionality to view the entire map. Default keybind M.
- Updated Mute keybind to P.
- Spawning Elite Cybrids will alert other players in the match.
- Enemy Dog Tags can now be put into backpacks and taken out of match to be sold for credits. Credit amount is determined by the player’s level. [list]
- Friendly Dog Tags cannot be taken out of match.
- Dog Tags cannot be brought into a match.
- Cosmetics [list]
- Fixed an issue where players would have the incorrect suit material.
- Fixed an issue preventing Hunters from reloading while in cover.
- Fixed an issue for server correction by doors destroyed by the fog.
- Fixed an issue where the trip wire showed visual FX even though no damage was done.
- Fixed an issue where players could be revealed forever if revealed by Scanner then Trapper 2 Mastery.
- Fixed an issue where players would not get 1p reveal FX when revealed by acoustics 2 mastery.
- Fixed an issue where weapon VFX could be stuck on after swapping weapons.
- Fixed an issue where reviving shows the Shield Break FX.
- Fixed an issue where backpack items would get moved to the stash after extracting.
- Fixed an issue where a match would be flagged as over when players were respawning back in.
- Fixed an issue where splitting stacks would not always work.
- Fixed an issue where players would be forced to leave the match while spectating when one teammate leaves but another is still in.
- Fixed an issue where revive stations could be interacted with through walls.
- Fixed an issue where floating spectators could happen if a player's teammates die before they spectate.
- Fixed an issue where headshot SFX would not play.
- Fixed an issue where the option for Spectate would still show after no players remain.
- Fixed an issue where Hunter drop crates would not be highlighted by the Loot Finder perk.
- Fixed an issue where health pack mods would cause health packs to not apply health on use.
- Fixed an issue where if a weapon with a modded magazine size was equipped, its ammo count would be clamped to its unmodded magazine size.
- Fixed an issue where having a magazine size mod could cause your weapon to auto reload with 1 shot left instead of 0.
- Fixed an issue with the ability cooldown mod not having the correct effects.
- Fixed an issue with the damage mitigation armor mod not correctly applying. Changed user facing text to "Ranged Damage Protection" for consistency with our other mitigation perks/mods
- Fixed an issue where the Loot Finder perk would not always highlight crates.
- Fixed an issue where Hologram Decoy ragdolls would not collide with anything after dying or expiring.
- Fixed an issue where Hologram Decoy ability could get stuck in a bad state.
- Fixed an issue where the Hologram Decoy would persist indefinitely if the owner dies before it expires.
- Fixed an issue where the Hologram Decoy was not using the owner’s cosmetics.
- Fixed an issue where the Motion Sensor was displaying enemies on the minimap for the owner's teammates as well.
- Fixed an issue where the flashlight would not turn off after using Phase Shift.
- Fixed bug where motion sensor could be thrown through closed doors.
- Fixed an issue where shotguns were sending down too much data.
- Fixed an issue where the reload for the shotgun was playing extra sounds.
- Potential issue with the Mute keybind being the same as the Map keybind.
- Localization is in the works. Some string checks may show default or invalid text.
- Known issue where players will not have their primary and secondary weapons in the first match. Subsequent matches are fine. Testing some other potential workarounds with it.
