News Liste Starsiege: Deadzone

Patch Notes - September 7
Starsiege: Deadzone
07.09.23 22:21 Community Announcements
[b]Player Progression has been reset!  Keybindings have been reset for this patch!  Players will have all Stash Tabs & Safe Slots unlocked for the test period.  Will return to normal at the start of Season 2. Only the team queue is active currently and will create teams of three.[/b] [b]Game Modes [/b]
  • All Securities Levels consolidated to one queue - Just press Play (there are no options) [list]
  • In the map, each security level is represented in bands of difficulties
  • Difficulty increases as players go deeper into the map. This can be seen in the color bands on the map and the lighting in the area.
  • Loot and bot difficulty increases as these bands increase in difficulty.
  • Matches are now 30 minutes and include a timer (below the radar)
  • Added one way doors to force fields in higher security rooms. To get out of a high security area you need to turn off the forcefields (Use the objective or find a terminal in the room)
[*]Objectives [/*]
  • Each team is assigned a sequence of objectives to reach and interact with.
  • After Interacting with the first objective, you will see the next objective as well as location of escape pods.
  • After interacting with an objective, the next one will be shown on the map which will be in the next security difficulty level.
  • The Orange and Red Security levels require the previous Security Level objectives to be complete before a player can enter them. [list]
  • This will be marked by a one way force field covering the doors. 
[*]Orange and Red Security Levels will require players to interact with the objectives inside in order to escape the rooms.  [/*]
  • Interacting with the objective in these rooms will disable the blocking shield for all players.
  • A swarm button is also added to these rooms. Activating this will spawn a swarm of bots and disable the shields for all players. 
[/list][*]Escape pods are now spawned at the beginning the match [/*]
  • Each team is assigned two escape pods to use, some teams may have the same escape pod
  • After channeling an escape pod, players will have 15 seconds to extract before it deactivates. It can be activated again, multiple players can leave through the same escape pod. 
  • Escape pods show as red when not owned by your team. 
  • Escape pod icons are now clamped to the minimap
[*]Each class has its own base health and shield. [/*][*]XP for eliminations are now granted on kill, no longer on Dog Tag pickup. [/*][*]XP gained from eliminations is based on the enemy’s level.   [/*][*]Removed abilities from the progression track [/*][*]Gravity adjusted. Jump adjusted. [/*][*]The highest security level (Red level) has new man-spider bosses, each will drop a mythic weapon.    Mythic weapons have special attributes but are gone on death. [/*][/list] [b]Classes and Progression [/b]
  • Abilities and weapons are now restricted by classes
  • Assault [list]
  • Base Health: 97
  • Base Shield: 97
  • Abilities: Overshield and Phase Shift
  • Equippable Weapons: [list]
  • Kinetic Weapons: [list]
  • LMG
  • Heavy LMG
  • Double Barrel Shotgun
  • Auto Shotgun
  • Bullpup Rifle
  • Auto Pistol
  • Pistol
  • Minigun
  • Assault Rifle
[*]Energy Weapons: [/*]
  • Pulse Rifle
  • Pulse Pistol
  • Storm Slicer
[/list][/list][/list]
  • Engineer [list]
  • Base Health: 110
  • Base Shield: 110
  • Abilities: Scanner and Turret
  • Equippable Weapons: [list]
  • Kinetic Weapons: [list]
  • Auto Pistol
  • DMR
  • Double Barrel Shotgun
  • Pistol
  • SMG
[*]Energy Weapons: [/*]
  • Energy LMG
  • Energy SMG
  • Pulse Pistol
  • Pulse Shotgun
  • Spinfusor
  • Storm Slicer
[/list][/list][/list]
  • Marksman [list]
  • Base Health: 75
  • Base Shield: 75
  • Abilities: Hologram Decoy and Proximity Mine
  • Decoy now uses player cosmetics & does not pulse when damaged.
  • Equippable Weapons: [list]
  • Kinetic Weapons: [list]
  • Auto Pistol
  • Pistol
  • Bullpup Rifle
  • DMR
  • Sniper Rifle
  • Hand Cannon
  • Tactical SMG
[*]Energy Weapons: [/*]
  • EMP Rifle
  • Energy DMR
  • Pulse Pistol
[/list][/list][/list]
  • Medic [list]
  • Base Health: 102
  • Base Shield: 102
  • Abilities: Regen Station and Dome Shield
  • Equippable Weapons: [list]
  • Kinetic Weapons [list]
  • Auto Pistol
  • Pistol
  • Assault Rifle
  • Heavy LMG
  • LMG
[*]Energy Weapons [/*]
  • Pulse Pistol
  • Crossbow
  • EMP Rifle
  • Energy LMG
  • Energy SMG
  • Pulse Shotgun
[/list][/list][/list]
  • Recon [list]
  • Base Health: 90
  • Base Shield: 90
  • Abilities: Stealth and Motion Sensor
  • Equippable Weapons: [list]
  • Kinetic Weapons: [list]
  • Auto Pistol
  • Pistol
  • Auto Shotgun
  • Hand Cannon
  • Silenced Pistol
  • SMG
  • Tactical SMG
[*]Energy Weapons: [/*]
  • Energy DMR
  • Pulse Rifle
[/list][/list][/list] [b]Shop[/b]
  • Added new possible cosmetic variations to the shop.
  • Added in the LMG to shop rolls and to cosmetic selection.
  [b]Vendors[/b]
  • Updated vendor merchant visuals. New vendors are coming soon.
  • Removed credit cost from crafting recipes.
  • Valuable sell prices adjusted.
  • Enemy Dog Tags now may be sold to vendors. Sell price is based on the enemy’s level.
  [b]Armor[/b]
  • Armor can now be changed, equipped and lost in matches.
  • Armor cannot be placed in secure slots. 
  • Removed health bonus from armor. This has been replaced with a Armor Rating modifier that scales based on rarity. 
  • Updated Core and Fuel Cell armor pieces to Subsuit and Greaves.
  [b]Weapons[/b]
  • New weapons added [list]
  • Auto Shotgun
  • Tactical SMG
  • Bullpup Rifle
  • Heavy LMG 
  • Stormslicer
  • Energy LMG
  • Energy SMG 
[*]Energy weapons no longer have slow projectile times. Energy weapons are now hitscan. [/*][*]Added a shield damage modifier to all weapons. [/*][*]Removed the Cybrid Damage modifier from energy weapons.  [/*][*]Cybrid stagger removed from all weapons. [/*][*]Updated Minigun to a Kinetic Weapon. [/*][/list] [b]Attributes[/b]
  • Added Attributes to Armor and Weapons rolls.
  • Added a player Stat Screen. This screen can be seen when opening your inventory in a match and on the character tab.
  • Attributes are now randomly rolled on uncommon and above weapons and armors.
  • Attributes: [list]
  • Handling [list]
  • Weapon reload
  • Holster speed
  • ADS speed 
  • Draw speed 
  • Recoil
[*]Resilience [/*]
  • Player max health
  • Player max shields
  • Headshot mitigation
[*]Agility  [/*]
  • Move speed 
  • All interact speed
[*]Tech  [/*]
  • Energy weapon damage
  • Shield pack use speed
  • Ability cooldown reduction
  • Ability damage
[*]Power   [/*]
  • Kinetic weapon damage, 
  • Melee weapon damage, 
  • Stagger chance
  • Shield penetration
[*]Intel [/*]
  • Increased damage against Cybrids 
  • Increased protection against Cybrids
[*]All Attributes [/*]
  • Gives increases on all attributes. 
[/list][/list]   [b]Player Backpack Inventory [/b]
  • Arsenal: [list]
  • New arsenal feature added for weapons and armor in your backpack. This takes the place of the third row in your backpack.
[*]Light Items: [/*]
  • For consumables, crafting materials, & resources
  • This takes up two rows in your backpack.
[/list] [b]Masteries[/b]
  • Removed Masteries from armor. 
  • Some masteries have been converted to perks. 
[b]Abilities[/b]
  • Set Overshield to 50% of player health
[b]Perks[/b]
  • Perks are assigned to specific Classes
  • Assault Perks [list]
  • Overshield Burst [list]
  • When your Overshield ability is expired or broken, it emits a damaging AoE effect.
[*]Overshield Cooldown [/*]
  • Reduce Overshield cooldown by 35%.
[*]Overshield Duration [/*]
  • Increase the duration of Overshield by 50%.
[*]Overshield Durability [/*]
  • Increases the shielding value of Overshield by 25%
[*]Phase Shift Cancel [/*]
  • You can end Phase Shift early by canceling the ability or firing early.
[*]Phase Shift Cooldown [/*]
  • Reduce Phase Shift cooldown by 35%.
[*]Phase Shift Duration [/*]
  • Increase the duration of Phase Shift by 50%
[*]Phase Shift Heal [/*]
  • Your Phase Shift heals you for 100% health while active
[*]Combat Reflexes [/*]
  • When you take damage, gain 20% movement speed for 2s (15s cooldown)
[*]Overgeared [/*]
  • Grants additional +10 Global Protections
[*]Loot Finder [/*]
  • Crates and chests are highlighted for you.
[*]Scavenger Crates [/*]
  • Gain the ability to loot special crates throughout the map.
[*]Cybrid Damage Modifier [/*]
  • Increase the damage done to Cybrids by 20%
[/list][*]Engineer Perks [/*]
  • Scanner Cooldown [list]
  • Reduce the cooldown of the Scanner by 35%.
[*]Increased Scanner Duration [/*]
  • Increase the duration that enemies are revealed by your Scanner by 60%.
[*]Scanner Mk. II [/*]
  • Your Scanner pulse is hidden to enemies.
[*]Scanner Range [/*]
  • Increases the range of your Scanner ability by 30%.
[*]Turret Charges [/*]
  • Your Turret has +1 charge allowing you to deploy two Turrets at once.
[*]Turret Cooldown [/*]
  • Reduce the cooldown of the Turret by 35%.
[*]Turret Damage [/*]
  • Increases the damage of your deployed Turret(s) by 40%.
[*]Turret Duration [/*]
  • Increase the duration of your Turret by 50%.
[*]Integrated Sensors [/*]
  • Grenades reveal enemies in a 5m radius when they explode.
[*]Mechanical Savvy [/*]
  • Never set off traps or mines.
[*]Loot Finder [/*]
  • Crates and chests are highlighted for you.
[*]Scavenger Crates [/*]
  • Gain the ability to loot special crates throughout the map.
[*]Cybrid Damage Modifier [/*]
  • Increase the damage done to Cybrids by 20%
[/list][*]Marksman Perks [/*]
  • Hologram Decoy Mk. II [list]
  • Your decoy will now attack enemy players.
[*]Hologram Decoy Duration [/*]
  • Increases the duration of your Hologram Decoy by 50%.
[*]Hologram Decoy Health [/*]
  • Increases the health of your deployed Hologram Decoy by 70%.
[*]Hologram Decoy Cooldown [/*]
  • Reduce the cooldown of your Hologram Decoy by 35% 
[*]Proximity Mine Cooldown [/*]
  • Decrease the cooldown of your Proximity Mine by 35%
[*]Proximity Mine AoE [/*]
  • Increase the AoE of your Proximity Mine by 30%.
[*]Proximity Mine Damage [/*]
  • Increase the damage done by your Proximity Mine by 40%.
[*]Proximity Mine Slow [/*]
  • Adds a debilitating 50% Slowdown effect to enemies that trigger your Proximity Mine.
[*]Cybernetic Tracker [/*]
  • Reveals enemies hit by traps.
[*]Disruption Array [/*]
  • Cannot be located or revealed while you have no shields.
[*]Targeting System [/*]
  • Increase headshot damage by 8%.
[*]Loot Finder [/*]
  • Crates and chests are highlighted for you.
[*]Scavenger Crates [/*]
  • Gain the ability to loot special crates throughout the map.
[*]Cybrid Damage Modifier [/*]
  • Increase the damage done to Cybrids by 20%
[/list][/list]
  • Medic Perks [list]
  • Dome Shield Cooldown [list]
  • Reduce the Cooldown of Dome Shield by 35%.
[*]Dome Shield Damage [/*]
  • Your Dome Shield damages enemies that bass through or are within the boundary.
[*]Dome Shield Duration [/*]
  • Increase the duration of Dome Shield by 50%.
[*]Dome Shield Radius [/*]
  • Increase the radius of Dome Shield by 20%.
[*]Regen Station AoE [/*]
  • Increase the radius of Regen Station by 30%.
[*]Regen Station Cooldown [/*]
  • Reduce the cooldown of Regen Station by 35%.
[*]Regen Station Duration [/*]
  • Increase the duration of Regen Station by 50%.
[*]Regen Station Mk. II [/*]
  • Your regen station now grants 10% damage reduction to allies standing in the AoE.
[*]Battlefield Medicine [/*]
  • Allows Medic to revive fallen teammates at the site of their death.
[*]Rapid Recovery [/*]
  • If you drop below 100% health, after 5s regen 3 health every 3s. Taking damage resets this 5s timer.
[*]Shield Intakes [/*]
  • Increase shields received from shield packs by 25%.
[*]Loot Finder [/*]
  • Crates and chests are highlighted for you.
[*]Scavenger Crates [/*]
  • Gain the ability to loot special crates throughout the map.
[*]Cybrid Damage Modifier [/*]
  • Increase the damage done to Cybrids by 20%.
[/list][/list]
  • Recon Perks [list]
  • Motion Sensor Cooldown [list]
  • Reduce the cooldown of your Motion Sensor by 35%.
[*]Motion Sensor Duration [/*]
  • Increase the duration of your Motion Sensor by 50%.
[*]Motion Sensor Range [/*]
  • Increase the range of your Motion Sensor by 30%.
[*]Motion Sensor Shroud [/*]
  • You can no longer be revealed or located while standing in the AoE of your motion sensor.
[*]Stealth Cooldown [/*]
  • Reduce the cooldown of Stealth by 35%.
[*]Stealth Duration [/*]
  • Increase the duration of Stealth by 50%.
[*]Stealth Damage Bonus [/*]
  • After exiting Stealth do a 20% increase in damage for 4 seconds.
[*]Stealth Move Speed [/*]
  • Increase your movement speed while Stealthed by 30%.
[*]Active Intel [/*]
  • Cybrids appear on your minimap.
[*]Enhanced Senses [/*]
  • Enemies appear on your minimap when firing a weapon.
[*]Loot Finder [/*]
  • Crates and chests are highlighted for you.
[*]Scavenger Crates [/*]
  • Gain the ability to loot special crates throughout the map.
[*]Cybrid Damage Modifier [/*]
  • Increase the damage done to Cybrids by 20%.
[/list][/list] [b]Cybrids[/b]
  • Improved Cybrid behavior and pathing.
  • All Cybrids drop loot again.
  • ManSpider Cybrid added.
  • AR Laser Cybrid added.
  • New Cybrid animations and dodge mechanics.
  • Cybrids are more deadly now.
[b]Maps[/b]
  • Pressing M opens a large view of the map.
  • New rooms in each map class.
  • There are now unique layouts by ship class [list]
  • Warships, Cargo Ships, and Luxury Cruise ships have different hull shapes.
[*]Each ship will always spawn at least one bridge and engineering and two medbays. [/*][/list] [b]Loot[/b]
  • Increased ammo loot quantity range.
  • All rarities of loot can be found within a match.
[b]General Updates [/b]
  • In-game voice chat updated to use SafeVoice.
  • Added the ability to select Voice Output Device from the Settings menu.
  • Added the functionality to view the entire map. Default keybind M.
  • Updated Mute keybind to P.
  • Spawning Elite Cybrids will alert other players in the match.
  • Enemy Dog Tags can now be put into backpacks and taken out of match to be sold for credits. Credit amount is determined by the player’s level.  [list]
  • Friendly Dog Tags cannot be taken out of match.
  • Dog Tags cannot be brought into a match.
[*]Added a smoke barrel. [/*][*]Updated the visuals on Armor Icons for Helmet, Chest, Hands, Legs, & Subsuit. [/*][*]Reduced the amount of loot crates in a match. [/*][/list]  [b]Bug Fixes [/b]
  • Cosmetics [list]
  • Fixed an issue where players would have the incorrect suit material. 
[*]Cybrids [/*]
  • Fixed an issue preventing Hunters from reloading while in cover.
[*]Map [/*]
  • Fixed an issue for server correction by doors destroyed by the fog.
[*]VFX [/*]
  • Fixed an issue where the trip wire showed visual FX even though no damage was done.
  • Fixed an issue where players could be revealed forever if revealed by Scanner then Trapper 2 Mastery.
  • Fixed an issue where players would not get 1p reveal FX when revealed by acoustics 2 mastery.
  • Fixed an issue where weapon VFX could be stuck on after swapping weapons.
  • Fixed an issue where reviving shows the Shield Break FX.
[*]Gameplay [/*]
  • Fixed an issue where backpack items would get moved to the stash after extracting.
  • Fixed an issue where a match would be flagged as over when players were respawning back in.
  • Fixed an issue where splitting stacks would not always work.
  • Fixed an issue where players would be forced to leave the match while spectating when one teammate leaves but another is still in.
  • Fixed an issue where revive stations could be interacted with through walls.
  • Fixed an issue where floating spectators could happen if a player's teammates die before they spectate.
  • Fixed an issue where headshot SFX would not play.
  • Fixed an issue where the option for Spectate would still show after no players remain.
  • Fixed an issue where Hunter drop crates would not be highlighted by the Loot Finder perk. 
[*]Mod [/*]
  • Fixed an issue where health pack mods would cause health packs to not apply health on use. 
  • Fixed an issue where if a weapon with a modded magazine size was equipped, its ammo count would be clamped to its unmodded magazine size.
  • Fixed an issue where having a magazine size mod could cause your weapon to auto reload with 1 shot left instead of 0.
  • Fixed an issue with the ability cooldown mod not having the correct effects. 
  • Fixed an issue with the damage mitigation armor mod not correctly applying. Changed user facing text to "Ranged Damage Protection" for consistency with our other mitigation perks/mods
[*]Perks [/*]
  • Fixed an issue where the Loot Finder perk would not always highlight crates.
[*]Abilities [/*]
  • Fixed an issue where Hologram Decoy ragdolls would not collide with anything after dying or expiring.
  • Fixed an issue where Hologram Decoy ability could get stuck in a bad state.
  • Fixed an issue where the Hologram Decoy would persist indefinitely if the owner dies before it expires. 
  • Fixed an issue where the Hologram Decoy was not using the owner’s cosmetics. 
  • Fixed an issue where the Motion Sensor was displaying enemies on the minimap for the owner's teammates as well.
  • Fixed an issue where the flashlight would not turn off after using Phase Shift.
  • Fixed bug where motion sensor could be thrown through closed doors.
[*]Weapons [/*]
  • Fixed an issue where shotguns were sending down too much data.
  • Fixed an issue where the reload for the shotgun was playing extra sounds.
[/list] [b]Known Issues [/b]
  • Potential issue with the Mute keybind being the same as the Map keybind.
  • Localization is in the works. Some string checks may show default or invalid text. 
  • Known issue where players will not have their primary and secondary weapons in the first match. Subsequent matches are fine. Testing some other potential workarounds with it.
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Release:18.07.2023 Genre: Actionspiel Entwickler: Prophecy Games Vertrieb: Prophecy Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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