Patch 1.1.2.0 brings more experimental balance and gameplay changes along side with minor bug fixes.
Gameplay
General
- [b]Resistance[/b] no longer grants stun and slow duration reduction. [i]This is our first step on solving the issue of Resistance being way too effective. Before we start changing resistance number granted by items we decided to see how much impact does less intuitive part of Resistance make to effectiveness of resistance overall.[/i]
- [b]Crux[/b]: Increased damage against player controlled units by 100% (back to original value). Damage against lane creeps stays the same. [i]While we are happy with how the change to Crux's damage affected one-sided games, unfortunately more balanced games we not unaltered. We hope that taking the best from both worlds will result to less frustrating games in both extreme cases.[/i]
- [b]Generators[/b] [list]
- Maximum health: 9000->8000.
- Maximum shield: 1500->2500.
Heroes
- [b]Buford[/b] [list]
- Poison Slug (Q): Instead of increasing basic attack damage by 10/15/20/25 now increase basic attack damage by 6/8/10/12%.
- Roll Out (W): Pal now longer is slowed by incoming damage.
Pets
- [b]Fitz[/b] [list]
- Bounty (reaction): Bonus Gold reward for hero kills: 130->110. Ability cooldown: 40s->55s.
- Harden (reaction): Instead of of blocking 36-106 damage once per 12 seconds now blocks 50-150 damage once per 13-6 seconds (damage block and cooldown improve with level ups).
- Breakout (active): cooldown 100->120 seconds.
Items
- [b]Inertia Boots[/b] [list]
- Cooldown: 50s->60s;
- Max health: 300->250;
- Movement speed bonus: 65->55.
- Recipe cost 1125->925;
- No longer provides resistance;
- Grants 5 Attack Damage instead (scales with power).
- Now grants 30% stun/slow duration reduction for its duration.
- Now also grants 5% bonus movements speed while out of combat.
Quality of life
- "/ping" command now available for players.
- Penalties for leaving the game were restored to original values.
Bug fixes
- Functionality for most of achievements was restored. [i]Note: if you already have some progress with achievements of "Win 10 games as..." those won't update until you get the same number of wins in your account stats.[/i]
- Fixed tooltips on scoreboard in new UI.
- Restored end game screens.
- Fixed weird numbers in Jin She's Everthirst Flame (Q) tooltip.
- Pal now gets disarmed while using Roll Out (W), but will not stop right in front of enemy without getting closer for impact.
- Fixed a typo in Arcane Emblem of Focus tooltip.
- Daily spin: No longer visual effects are cropped. Also some minor adjustments to sound effects and animations.
Shoutout to everyone involved in developing or testing the changes for the patch:
- Pad
- The Chiprel
Special shoutout to the most active players involved in balance discussions:
- Karma
- MusicBlox
- Joy144SK
- Amompharetus
- treehead42
