Balance
- [p]Resistance will only reduce magic damage;[/p][/*]
- [p]Damage reduction from Mitigation will be calculated like Resistance and reduce only physical damage;[/p][/*]
- [p]Every hero now starts with 10 Mitigation;[/p][/*]
- [p]Melee heroes start with 20 Resistance, ranged heroes start with 10;[/p][/*]
- [p]Adjusted following items to add/reduce/ignore Mitigation instead of Resistance:[/p][list]
- [p]Woundsplitter of Ruin,[/p][/*]
- [p]Crushing Mace,[/p][/*]
- [p]Thundercaller of Devastation,[/p][/*]
- [p]Silver Buckler,[/p][/*]
- [p]Captain's Crest,[/p][/*]
- [p]Ranger's Vest,[/p][/*]
- [p]Iceforged Plate.[/p][/*]
- [p]Aemon's Hope (W);[/p][/*]
- [p]Buford's Poison Slug (Q);[/p][/*]
- [p]Claudessa's Scale Shield (W);[/p][/*]
- [p]Eanu's Tidal Flow (E, only Inward Tide);[/p][/*]
- [p]Fetterstone's Crystal Shot (Q);[/p][/*]
- [p]Flak's EMP Cannon (R);[/p][/*]
- [p]Jin She's Firefall (E);[/p][/*]
- [p]Malph's Healing Rations (W);[/p][/*]
- [p]Rip's Smoke Cloud (Q);[/p][/*]
- [p]Shank's Ground Pound (Q) and Frenzy (E);[/p][/*]
Other changes:
- [p]Matchmaking screen now shows number of players in matches currently.[/p][/*]
- [p]In buy queue indication showing if item can be bought now properly accounts components that have been bought already.[/p][/*]
