Most Recent Patch
This week we published a patch focused on tackling the ‘Loading Metropolis’ issue that appeared the week before. This issue was causing some players to experience extended loading times upon completing a mission. Our data indicates that this issue has now been entirely resolved, and we haven’t seen any players report experiencing this issue since the patch. As was most likely apparent from the fact that this patch contained only one change, this was a hotfix aimed at one issue. Therefore other changes in our ‘Resolved Issues Awaiting Release’ section could not be included, but we are aiming to include these fixes in upcoming patches.Next Patch
We’re aware that many of you are eagerly awaiting our next patch, for bug fixes and gameplay improvements, especially the Mutator changes. We’re excited to get those changes into the game, and we’re hard at work getting them ready. Our main focus right now is getting the whole game ready to receive our free Season 1 Update this month, which includes the new playable character Joker, as well as new gear, environments, and more. As a result we won’t be releasing a patch next week as we dedicate ourselves to testing fixes and making sure they’re ready for implementation. Having said that, we are investigating several possible fixes for both login and multiplayer issues that would not require a client-side patch to bridge us to the next patch. We will keep the community updated on this potential fix in our [url=https://discord.com/invite/suicidesquadrs]Discord[/url].Status of current issues
We believe the biggest issues this week are still login, matchmaking and Mastery progression issues. The updates on those are as follows:- [b]Login issues:[/b] As mentioned above, we are investigating a fix to affected player’s profiles that would allow them to log in to the game that would not require a full client-side patch. Further fixes are being investigated for future patches.
- [b]Matchmaking issues:[/b] Same as login issues, we are investigating a fix to affect players profiles that would allow them to join multiplayer sessions which would not require a full client-side patch. We are also exploring server improvements to help tackle lag issues when playing in multiplayer sessions.
- [b]Mastery progression issues:[/b] A fix has been implemented that we believe ensures no new players will encounter the bug whereby they are unable to progress through Mastery levels. For players who encountered it before this fix was implemented, we aim to fix this issue for you in an upcoming patch.
Meta tips
We’ve loved seeing players experiment with weird and powerful builds as they climb higher and higher up the Mastery Levels in End Game! One development we’ve particularly enjoyed was outlined by MrJay in a fantastic video they made recently highlighting the power of Hack’s Infamy Set Bonus: A Force of Bionics!
With the 2 Piece Bonus activated, any of the squad members can become a Shield Harvesting demon, slicing through hordes of enemies for insane damage and survivability. And the best part is, this is just the start of a build that you can customise however you like! King Shark can turn into an all-out Melee monster with the ‘Dominating Strike’ and ‘Primal Assault’ Talents, or equip ‘Stacked Deck’ and ‘Angry Face’ with Captain Boomerang for a Brute-shredding glass cannon. Jump into the Elseworlds and try it out for yourself!
Please check out MrJay’s video here for more details on how to play this build and more awesome content.
[previewyoutube=hbn-h01JgG0;full][/previewyoutube]
