To conquer a territory, you’ll need to initiate a siege and assist your army, much like in the core game.
This content will be available as a late game side quests, which unlock either after completing the war portion of the main story or upon reaching a certain point in the expansion’s alternate main storyline.
Playable factions include House of Faith, House of Coin, Free People, Underworld Horde, Devourers (new) and Lizards (new).
A significant aspect of the game lies in the choices you make in the godly realm and the earthly realm, and how these two intertwine. With the Faction Wars update, we aim to make choices in the earthly realm more impactful.
Now, let's talk about a few other smaller updates that are related to crime and companions.
[b]Mercenaries[/b]
You can now purchase slaves to make them companions and assign them tasks, such as following you, guarding your home, or granting them their freedom.
Companions can be equipped with any gear you provide. However, don't expect them to be very intelligent, as they function as standard followers. They are designed as a small side addition to the gameplay.
[b]Head Hunt Quests[/b]
These optional side quests allow you to take contracts from bounty boards in villages. The more difficult the target, the higher the reward.
Some contracts might lead to crime-related troubles with villages, which ties into the last new mechanic we will discuss today.
[b]Serving Crime Sentences[/b]
Previously, committing a crime (eg. stealing) meant you either paid your bounty or fought back, often escalating your troubles. Now, you can choose to serve your sentence to clear your record and regain your freedom.
We’re considering adding this feature to the core game in the future, as it feels like a natural fit.
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That’s all for this content reveal article!
Stay tuned for our next update, where we’ll showcase the two new classes coming to the game.