- 3 classes are split into [b]12 new classes[/b], featuring upgrades to core skills and new passives.
- Improved skill effects, rebalanced them, and reworking some to make them more interesting.
- Players can now [b]combine classes[/b], and skills are more independent of weapons.
- Added a new [b]hard difficulty[/b].
- Updated rings to support mastery updates.
- Added [b]ragdolls[/b] to enemies upon death.
- Added [b]trails[/b] to all weapons in melee combat.
- Added new sounds in combat.
- Made the [b]camera smoother[/b] and added better camera shake.
- Increased character movement acceleration fivefold for [b]easier controls[/b].
- Improved bow ranged combat animations.
- Added an option to enable character health above the character's head.
- General [b]UI improvements[/b] around the action bar.
- Added an icon to enable the action bar directly through the UI.
- Added new skill tooltips and a new mastery UI.
- Updated tooltips, help pages, intro pages, and others to reflect new skills.
- Added option to enable extra mastery slots.
- Added an undo button to mastery selection.
Major fixes:
- Fixed floating precision issues that caused problems with navigation in dungeons and the underworld.
- Fixed issues where sometimes AWSD controls would not be as precise as mouse controls.
- Performance improvements have been made around how content is loaded from the hard disk.
- Fixed some graphical issues that caused ground textures to appear in a worse resolution than intended.
