[b]Item Updates[/b]
Underperforming items received buffs, there are new options for lifesteal.
Item Critical chance now scales with weapon quality to make it more attractive.
[b]Clarity Improvements[/b]
20+ passive skills that require specific conditions (e.g., night-based or weapon-based) now display buff icons when full condition is met.
This way, if you're unsure whether a poleaxe counts for spear or axe buffs, you can always check the buff icon in the lower right corner.
[b]Fixes & Optimizations[/b]
Since the expansion’s release, we've pushed 120+ updates, including bug fixes, QoL changes, and performance improvements.
We are at a point where all reported major issues have been resolved, and we are now primarily addressing low-priority issues and some QoL requests.
6.2.4-6.35 Expansion patch notes are here: [[url=https://steamcommunity.com/app/2004640/discussions/0/591759986609142727/]link[/url]]
6.4.0 Full Class update patch notes are here: [[url=https://steamcommunity.com/app/2004640/discussions/0/591762021826965009/]link[/url]]
If you have any comments or questions about the updates, feel free to post them here or in one of these threads.