[b]Patch 7.1.0 update[/b]
Removed weapon requirements from ~30 skills. This has been requested a few times, and it made sense for improving build variety. You can now more easily mix classes, even make something like a melee-fire caster or a marksman-necromancer if that's your thing.
Buffed spellbooks AA damage scaling.
Added a small chance to find a basic fishing rod in the base game.
A handful of minor bugfixes for issues reported in the past couple of months.
[b]Some thoughts[/b]
It’s been almost 2 years since release, and nearly a year since the expansion. Time flies, doesn't it?
I hope those of you who have followed the journey of [i]Svarog's Dream[/i] are doing well.
As mentioned before, we're happy with where [i]Svarog's Dream[/i] is now, so there won't be major updates coming next year.
The bigger news is that we're working on a completely new RPG, something different, and in some ways even more unique. It won't be an ARPG this time, but rather a game that dives deeper into philosophical themes. I can't share much yet, but a proper announcement is planned for the end of Q2 next year.
If you've enjoyed our work so far, keep an eye out for that reveal.
