
Hey everyone!
So… this is IT! Today we bring you the biggest and most important update ever (other than the upcoming 1.0 version, obviously :D). Let us start with something AWESOME! Please check out the official Tainted Grail: The Fall of Avalon Cinematic Trailer (created by Unit Image, the studio behind the Elden Ring and Baldur’s Gate 3 cinematic trailers)! [previewyoutube=uEJZsxyKU1Y;full][/previewyoutube] (Song credits - Danheim & Gealdýr - Ymir) We also have a new, shiny gameplay trailer for the game! (with a great soundtrack by Dzivia; https://www.youtube.com/@Dzivia) [previewyoutube=UQ9AB-Ab1Zs;full][/previewyoutube] We would really appreciate it if you could share those two trailers around! This is the final push for Tainted Grail. We spent the last 4+ years working on this game; much of it together with you. Now that the game will launch very soon, we want to make sure as many people as possible will learn about it! Okay! Now, let's learn more about patch 0.9! *breathe in, breathe out* :D
- English
- Czech
- Italian
- Japanese
- Polish
- Brazilian Portuguese
- Russian
- Spanish
- Simplified Chinese
- Traditional Chinese
- French
- German

What have we changed?
Ha, great question! Patch 0.9 is pretty much *almost final* version of Prologue and Act 1. You can expect final quality—BUT there still might be some bugs and problems here and there (please send us a bug report if you find anything!) If you are wondering if anything significant changed since the last patch… yup! This is almost like a new, shiny game :D Our whole team has worked tirelessly to get to this point and the game is looking and most importantly playing AMAZING! Once again, pretty much every aspect of the game should be better (from slight upgrades to HUGE changes). Below, you can find some examples:- Completely new prologue, with 2 new mini-bosses, many more NPCs, and new content to discover
- Much more content in Act 1 (quests, dungeons, enemies, loot)
- New character creation
- Revamped & upgraded crafting (blacksmithing, alchemy, cooking)
- Revamped magic (much more dynamic, fluid, and satisfying)
- Totally revamped summoning (summons now block your max mana)
- Upgrades in the feeling of close combat
- TONS of new items to find and use
- Revamped Attributes and Skills system (more flexibility for build crafting and more useful perks)
- Completely revamped and polished UI
- Totally revamped Wyrdnight (new visuals and improved in terms of balance)
- New systems: sketchbooks, farming, house, pet
- ADDED ROMANCE
- Added Photo Mode
- Entirely revamped and upgraded gameplay balance, including combat
- Added “finisher” moves
- Added boss mini cut-scenes
- Added TONS of new soundtrack
- Overall lighting overhaul in the open world
- New, better weather effects
- Added a lot of new NPCs and quests
- Added shrines in the open world
- Added story interactions in the fireplace
- Added guilds and their questlines
- Added new weapon types: Spears
- …and a lot of smaller & bigger things here and there (we could be going for ages :D).












