Patch v1.05 has just landed on Steam. Here's the full list of changes:
[p][/p]Regression Fix:
- [p]Fixed jumping gamepad focus on the list of items when selling/stashing, etc.[/p][/*]
Most Requested:
- [p]Item tooltip comparison is now more accurate: it better matches items for weapon loadouts, allows comparing consumables, and properly handles multi-slot items like rings[/p][/*]
- [p]Multi-slot items now display an indicator when equipped in another slot, similar to weapon loadouts[/p][/*]
- [p]Weapons in loadouts now swap hands if already equipped in the other hand[/p][/*]
- [p]Consumables and rings are now moved from the other slot to the current one when equipped[/p][/*]
Gameplay:
- [p]Buying fish in bulk should now give you the correct amount of fillet instead of 1[/p][/*]
- [p]Fixed the Essence of Fire & Essence of Cold potion duration[/p][/*]
- [p]Fixed Unbound talent math to properly calculate spell movement slowdown[/p][/*]
- [p]Daisy horse will no longer be sold to Denholm after you buy/steal it. Daisy will show up again at her starting spot if you first decided not to buy Daisy and then bought the horse later[/p][/*]
- [p]Fixed Frostwoven Graves not showing up on the Handcrafting station list[/p][/*]
- [p]Fixed Exploit Weakness talent[/p][/*]
- [p]Fixed some instances of NPCs not properly applying Statuses to the hero when damaged[/p][/*]
- [p]Red Caps and other enemies shouldn't freeze after running away from them[/p][/*]
Quests:
- [p]{Spoiler} Rowan will correctly react to \[spoiler]being compromised\[/spoiler][/p][/*]
- [p]Bandits from The One Percent quest should count as killed even if you exit the house[/p][/*]
- [p]Chatterblade crafting can no longer fail, resulting in its corresponding quest softlocking[/p][/*]
- [p]Over My Dead Bodies out of order progression fixed[/p][/*]
- [p]Fixed Over My Dead Bodies so that it works correctly if the player collects Forebloom first. This fix should work retroactively[/p][/*]
- [p]The Price of Forgiveness should be completed after returning the button outside the cave[/p][/*]
- [p]Margh should offer his remaining quests even if we skip him at the end of the Dead as Dreams quest[/p][/*]
Technical:
- [p]Improved performance and stability by making sure invisible HUD elements are truly inactive[/p][/*]
- [p]Sharpening an item you're currently holding should no longer prevent you from using it[/p][/*]
- [p]Minor fixes and improvements to the UI layout for ultra-wide resolutions[/p][/*]
- [p]The menu scale is now capped at 100% (was 110%) to prevent visual bugs when using multiple accessibility options. Large UI Mode remains available for those who need a bigger interface[/p][/*]
- [p]Photo Mode will now properly pause the entire game[/p][/*]
- [p]Player eyelids shouldn't stay half closed after some cutscenes[/p][/*]
- [p]Fixed Sell from Stash not checking if the item can be sold[/p][/*]
Graphics:
- [p]Refreshed character HUD bars and Wyrd skill view [/p][/*]
- [p]Severing Ray spell visual upgrades[/p][/*]
- [p]Fixed visibility VFX during the death event for Wyrdspawn[/p][/*]
- [p]Fixed a bug in the visualization of the FurDad behavior VFX[/p][/*]
- [p]Improved visual effects for Solarbeam[/p][/*]
- [p]Horses now have eyes[/p][/*]
Audio:
- [p]Fixed VO for Alma[/p][/*]
- [p]Fixed VO for Dolf[/p][/*]
- [p]Added missing VO for Stronner[/p][/*]
- [p]Added missing VO for Cobalt[/p][/*]
- [p]Added missing VO for Elira[/p][/*]
- [p]Added missing VO for Heledd[/p][/*]
- [p]Added VO for Dal Riata Guard[/p][/*]
Misc:
- [p]When met in Cuanacht, Fionola should no longer crouch or levitate[/p][/*]
- [p]Some summons are now correctly marked with a blue color on a compass[/p][/*]
- [p]Fixed sleeping interaction in Lile's House[/p][/*]
- [p]Added the missing Depth Card to the portal to Sveinn Sanctuary[/p][/*]
- [p]Summon icons on the HUD are now updated[/p][/*]
- [p]Turned off the placeholder description for all the fish[/p][/*]
- [p]Fixed a missing talent name in the Perception/Daggers tree[/p][/*]