Hey everyone!
As our team is deep at work on the next major patch for Fall of Avalon, we did not want to leave all of you empty handed, so we have a fresh update with some of the news from the development front! Before that, we just wanted to take a moment to once again thank you all for taking this Early Access journey with us. Your support is amazing and having so many active players at this stage of the project feels very rewarding. Thank you! After the EA release, our team had some very much deserved time off, but now we are back deep in development work and we are reporting back with some of the upgrades we have already managed to get done! We will be doing updates like this every month to give you a unique look at the development process. Obviously, we look forward to any feedback (good or bad!) you might have and are always happy to hear any suggestions. So, let’s see what we have in store for you today!Visual upgrades!
There are quite a few visual upgrades happening all around! Our team has been able to enhance the world, enemy and special effects. Let's see some examples, shall we? First - the buildings’ interior and, in particular, the TAVERN! We want to make sure that going inside buildings will be a good, thematic experience, so we are adding some much needed details here and there. And what place could be more important than the good, old tavern?



















THINGS HAPPENING IN THE SHADOWS
There is also A LOT of work happening in the background that is aimed at drastically improving the game. That includes:- Working on improving the UI
- Fixing and ironing out bugs
- Technical research on the open world aspect of the game and better optimization
- Improving enemy AI
- Improving balance, reworking items, skills etc.
- Reworking the crafting mechanic
