
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2025!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Featuring 6 new community maps: Nutcracker, Sidewinder, Abbey, Winter Ridge, Matterhorn, and Gavle (pronounced yeah-vleh)
- Added the Winter 2025 Cosmetic Case[list]
- Contains 23 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
[*]Added 3 new community-contributed taunts to the Mann Co. Store
- Taunt: The Critical Fail
- Taunt: Dead Mann's Drink
- Taunt: Chairholder
[*]Added 20 new community-created Unusual effects
- 11 new effects for Unusual hats
- 9 new effects for Unusual taunts
[*]Added lots of weapons to the list that can be Festivized (community-created changes!)
[*]Added community-created Smissmas material for the beach ball
[*]All cosmetic and taunt cases will grant Smissmas 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
[*]Mann Co. Store winter sale!
[*]Smissmas runs through January 7th, 2026
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General
- Added 'No Bullets' style for The Gift Bringer
- Fixed The Accursed Apparition hiding the Scout's headphones
- Updated the Sizzling Aroma and Toxic Aroma Unusual effects to fix problems with DirectX80
- Updated the Backbiter's Billycock backpack icon to reflect RED team version
- Updated the El Gigante's Gunbelt to fix a problem with the LODs
- Updated the Seamann's Stubble to fix an issue with the materials
- Updated/Added some tournament medals
- Updated cp_cowerhouse[list]
- Updated some custom props with further optimizations
- Added playerclip "ladder" to both trucks' rear bed to make climbing more consistent/predictable
[*]Updated ctf_doublecross_event
- Fixed out of bounds bug (Thanks Dr.TwentyTwo!)
- Fixed a few minor visual glitches
[*]Updated cp_gravelpit_snowy
- Added a screenshake effect to the laser gun finale
- Adjusted holiday events to reduce edict count
[*]Fixed model panels not encoding pose parameter values (community fix from copperpixel)
[*]Fixed Halloween spell projectiles not adjusting to flipped view models (community fix from copperpixel)
[*]Network player's handedness preference to spectators (community fix from copperpixel)
[*]Fixed Ullapool Caber explosions not counting as melee kills and ignoring damage/radius attributes (community fix from Bitl)
[*]Fixed disposable sentries playing denial sound for useful wrench hits (community fix from AJMickey)
[*]Fixed Armageddon Pyro taunt not properly cleaning up all particle systems (community fix from Churkinator)
[*]Fixed logo spinner from breaking after prolonged rotation (community fix from Horiuchi)
[*]Fixed Minigun not spinning, or spinning very slowly, outside of first-person (community fix from wget)
[*]Fixed broken view model after switching from the Medi Gun while healing someone (community fix from Vlad)
[*]Allow server admins to change powerup mode convars without forcing cheats to be enabled (community fix from Pieter Bijl)
[*]Replaced bitwise or operator in CHealthAmmoKit (community fix from CosminPerRam)
[*]Fixed MoveableSubPanel showing in Sentry targetID panel while dead (community fix from Horiuchi)
[*]Fixed tracer rounds from rifles not being affected by cl_flipviewmodels (community fix from birchish)
[*]Fixed Pyrovision nullifying other voice pitch attributes (community fix from LizardOfOz)
[*]Fixed being able to throw the Gas Passer through walls (community fix from Bakugo)
[*]Fixed IncrementAmmo removing ammo if m_iClip1 was already at Max capacity (community fix from kingofings)
[*]Added TF-specific search path tags to TF mod gameinfo (community fix from Thomas Kain)
[*]Fixed view punch not being interpolated (community fix from ficool2)
[*]Fixed disguise_on_backstab not functioning for stab targets that become ghosts (community fix from FlaminSarge)
[*]Fixed chat input using chat_party instead of chat_say_party (community fix from gaelcoral)
[*]Fixed overlapping footstep sound when in the third person view (community fix from TheNotoriousFrogposter)
[*]Ensure no buffer overflows when sscanf to char buffer (community fix from Dmitry Tsarevich)
[*]Fixed players sometimes getting stuck in team unassigned when joining a server (community fix from Bakugo)
[*]Fixed sentry gun not performing rocket fire animation when Wrangler controlled (community fix from Horiuchi)
[*]Allow impulse 101 on The Ullapool Caber (community fix from alvei)
[*]Fixed disguise kit resetting multiple times in high ping situations (community fix from nosoop)
[*]Fixed Detonator jumps not being considered self-dmg jumps (community fix from mastercoms)
[*]Fixed Detonator making world-detonation sound when attempting to fire underwater (community fix from FlaminSarge)
[*]Removed knockback-attribute-specific animation overrides for CTFScattergun (community fix from FlaminSarge)
[*]Fixed net_graph not rounding interp to nearest tick (community fix from treacherousfiend)
[*]Fixed broken class select animation for The Soda Popper (community fix from Piogre)
[*]Fixed $envmap parameter using the wrong mask for The Solemn Vow (community fix from Churkinator)
[*]Fixed barbell prop not using phong (community fix from Churkinator)
[*]Fixed the Kill-a-Watt and Terror-Watt Unusual effects sometimes stretching (community fix from Ronald_D_D)
[*]Fixed Disco Beat Down Unusual effect growing in size when viewed from large distances (community fix from Ron Friedman)
[*]Fixed MatchMakingTooltip label using the wrong alignment setting (community fix from Squid-Eevee)
[*]Fixed training mode HIT! material alpha channel (community fix from DiskIntegrity)
[*]Fixed Bear Necessities not using its normal map (community fix from Churkinator)
[*]Fixed prediction errors with modified player gravity (community fix from ficool2)
[*]Fixed render box of tf_flame_manager using wrong vectors (community fix from by Hamn)
[*]Updated the Energy Orb Unusual effect (community fix from Cipherlock)
- Fixed particles being orphaned
- Fixed Medi Gun view model using the third-person particles
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