News Liste Team Fortress 2

Team Fortress 2 Update Released
Team Fortress 2
18.07.24 19:00 Community Announcements
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Summer 2024!
  • Featuring 10 new community maps: Embargo, Odyssey, Megaton, Cachoeira, Overgrown, Hadal, Applejack, Atom Smash, Canaveral, and Burghausen
  • Added the Summer 2024 Cosmetic Case[list]
  • Contains 23 new community-contributed items

[*]Added 4 new community-contributed taunts to the Mann Co. Store
  • Taunt: Taunt: Can It!
  • Taunt: Cremator's Condolences
  • Taunt: Straight Shooter Tutor
  • Taunt: Unleashed Rage

[*]Added 38 new community-created Unusual effects
  • 18 new effects for Unusual hats
  • 20 new effects for Unusual taunts

[*]All cosmetic and taunt cases will grant Summer 2024 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
[*]The Summer event runs through September 15th, 2024
[/list]
General
  • Security and stability improvements
  • Fixed Workshop sv_cheats exploit
  • Disallow aliasing any existing convars that are not movement commands
  • Added language support for Spanish - Latin America
  • Added ConVar "tf_hide_custom_decals" to allow clients to disable viewing custom decals on items[list]
  • Added "Hide Custom Decals" checkbox to the Advanced Options dialog in the Miscellaneous Options category

[*]Added missing 64-bit Steam binaries for the dedicated server
[*]Added missing 64-bit versions of HLMV and HLFaceposer
[*]Added a check to prevent the "autoteam" client command for custom game modes like VSH after the player has already joined a team
[*]Added missing menu_photos images for cp_powerhouse
[*]Added missing default string for Player Destruction mode
[*]Expanded VScript support
  • Added mp_tournament_redteamname, mp_tournament_blueteamname, and tf_mvm_max_connected_players to the list of whitelisted ConVars
  • Fixed vscript_convar_allowlist.cfg being overriden by being packed into a map
  • BaseEntity: AcceptInput, IsAlive
  • EconEntity: GetAttribute
  • TFPlayer: GetCustomAttribute, StunPlayer
  • TFBot: GetAllBotTags, SetMission, SetPrevMission, GetMission, GetPrevMission, HasMission, IsOnAnyMission, SetMissionTarget, GetMissionTarget, SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetActionPoint, GetActionPoint

[*]Moved some of the Christmas maps to the normal rotation
[*]Moved ctf_2fort_invasion out of the Misc matchmaking category and into CTF
[*]Moved koth_probed out of the Misc matchmaking category and into KOTH
[*]Fixed Incinerator killstreak effect not scaling properly when viewed from a distance (community fix from SirDapper and CheesyPuff)
[*]Fixed Gunslinger punch combo not being lag compensated (community fix from Marxvee)
[*]Fixed third-person reload animation speeds not matching first-person speeds when using custom attributes (community fix from Marxvee)
[*]Fixed CTF HUD being visible when no flags are present (Community fix from fellen)
[*]Fixed broken LOD1 model for The B.A.S.E. Jumper backpack while deployed (community fix from Piogre)
[*]Fixed cosmetic items that use per-class bodygroups not using the correct bodygroup in the Loadout panel
[*]Fixed dropped weapons with custom decals not showing the correct decals
[*]Fixed some unusual effects using the wrong orientation for The Head Hedge
[*]Fixed Halloween transmutations being completed outside of the Halloween event
[*]Fixed incorrect BLU material for the CLTF2 bronze medal
[*]Fixed missing Spy audio when using the Taunt: Kazotsky Kick
[*]Fixed missing sound for the Taunt: The Skating Scorcher
[*]Fixed the Neon Annihilator not getting crit-attacks when hitting players covered with gas
[*]Fixed some clipping issues for the Mad Lad when using lod1 and lod2
[*]Fixed missing polygons for the Stunt Suit when using the Roadworker style
[*]Fixed seeing the wrong image in the Steam inventory for the Operation Firmware Frenzy Star of the Company 2023 medal
[*]Fixed not being able to equip the Master's Yellow Belt and the Hillbilly Speed Bump at the same time
[*]Fixed console warning about unknown command 'eureka_teleport'
[*]Fixed Vaccinator heal sound continuing to play after Medic's death
[*]Fixed a problem with the Tiny Timber not displaying paint after being painted
[*]Updated zi_intro.webm media file
[*]Updated the description of the Buffalo Steak Sandvich to display the increased damage vulnerability while active
[*]Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix incorrect spawn locations
[*]Updated the materials for Your Eternal Reward to fix incorrect lighting under certain conditions (community fix from Lindon)
[*]Updated the material for The Buff Banner to add phong mask and missing material parameters (community fix from Lindon)
[*]Updated the material for The Law to fix an issue when the hat has been painted
[*]Updated the equip_region for the Cleaner's Cap
[*]Updated/Added some tournament medals
[*]Updated ctf_turbine_winter, plr_hacksaw, and pl_phoenix to fix localization issues
[*]Updated ctf_doublecross
  • Fixed an incorrect team-colored material in the BLU base

[*]Updated cp_brew
  • Fixed truck textures outside of BLU spawn
  • Fixed a few bumps in the road

[*]Updated pd_selbyen
  • Fixed an exploit that would allow Engineer to trap players using a teleporter behind a door
  • Minor detailing changes

[*]Updated pl_hoodoo_final
  • Added func_noclip to BLU spawn in the third stage

[*]Updated pl_corruption
  • Fixed handrail collision near the last point
  • Fixed lamp near BLU spawn
  • Fixed missing string for last point

[*]Updated plr_hacksaw_event
  • Fixed broken areaportals

[*]Updated pl_enclosure_final
  • [Stage 1] - Moved A point within the gate building
  • [Stage 1] - Added stairs for access to the balcony overlooking the final point area
  • [Stage 1] - Added more cover along the initial aviary area
  • [Stage 1] - Removed the catwalk connecting the wooden tower with the oneway door and the balcony area
  • [Stage 1] - Tweaked the layout of the tunnel section
  • [Stage 1] - Wooden tower is now connected to a new catwalk inside of the gate building
  • [Stage 1] - Reworked RED spawn so it now has two exit doors
  • [Stage 2] - RED now has a 2nd spawn exit leading outside along the water to where the airboats are parked
  • [Stage 2] - Airboats and their dock are now accessible
  • [Stage 2] - Removed the elevated platform RED had within the building, replaced with a tall piece of cover instead
  • [Stage 3] - Added a wall and extra stairs on the right side leading up to the catwalk around the raptor pit
  • [Stage 3] - Added a large cliff narrowing the whole area on the left side of the raptor pit
  • [Stage 3] - Added an extra entryway on the left side of the final point building and a dropdown to floor level within
  • [Stage 3] - Added a jumping class vent from next to B point area into the upstairs area of the final point building
  • [All Stages] - Allowed building inside initial BLU spawns
  • [All Stages] - Visual improvements to a lot of places, a few new assets

[*]Updated pl_cashworks
  • Area 1 / Loading Dock[list]
  • BLU Spawn 1:[list]
  • Solved several clipping issues at doors and stairs
  • Mitigated line of sight into spawn room
  • Added alternative exit from spawn room to the right

[*]RED Spawn 1:
  • Reworked to have two exits

[*]Area Changes:
  • Changed terrain around bridge to be easier to maneuver and to prevent getting stuck
  • Changed munition pack at building 01 to large
  • Possible spots beneath bridge for teleporter-traps eliminated
  • Shuffled some big rocks to block off Sniper lanes
  • Cut center building Sniper lane, left alley visually blocked off from dock area
  • Cut center building top Sniper lane, less easy to get a good view
  • Changed out of bounds building left of BLU spawn, added spinning sawblade
  • Opened up a third passage to allow for an additional flanking option for BLU and RED
[/list]
[*]Area 2 / Serpentines
  • RED Spawn 2:[list]
  • Reworked 2nd RED spawn entirely
  • New spawn has two exits, locks and teleports after B is capped

[*]Area Changes:
  • Balconies blocked off visually and physically
  • Additional visual blocker at the top of the serpentines to allow for a more secure crossing
  • Long tunnel leading through the RED building to a staircase at the foot of the hill
  • Added deadly and moving sawblade for spicy danger, with sparks and fumes
  • Closed off BLU balcony at the end of the hill
  • Changed raised platform to be only accessible from RED side

[*]Reroutes:
  • Deleted BLU gates at flanking route after B is capped
  • Flanking route has an additional exit towards C, leading through BLU building
  • BLU building interiors reworked and expanded
  • Balcony-drop doesn't injure the player any more
[/list]
[*]Area 3 / Construction Site
  • BLU Spawn 2:[list]
  • New stairway leading to balcony
  • Wider exit from big building after CP3 capture

[*]Area Changes:
  • Widened area at the generators and on the 2nd level
  • Changed the direction of the drop-in to C, leading into the hydroelectric building
  • Widened exit from BLU spawn into Area 3
[/list]
[*]Area 4 / Vault
  • Area Changes:[list]
  • Added gates opening at the gatehouse after CP3 is captured
  • Alternative passageway through gatehouse while gates are closed pre CP3
  • Rebuild bridge to be convex, obscuring a long Sniper lane
  • Wonky bridge rewards with a branching access next to the vault building, allowing for BLU flanks
[/list]
[*]Global Changes
  • Solved a ton of clipping
  • Rebuilt and edited navmesh, with defined sentry and Sniper positions and varying gameplay
  • Adjusted func_doors at spawn to span to every solid
  • Changed clipping on cart, now jumpable
  • Increased fog distance and lowered density
  • Exchanged glass-textures from the green to the clear version
  • Stairs and hanging bridge are now bullet-blocked for more predictable projectile bounces

[/list]
[/list]
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Release:18.10.2007 Genre: Multiplayer-Shooter Entwickler: Valve Cooperation Vertrieb: Electronic Arts Engine: Source-Engine Kopierschutz:Steam Franchise:keine Infos
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