[img src="https://clan.akamai.steamstatic.com/images/42450473/7e2bf095b9564ed4623a1e13060db6cd150f8a47.png"][/img]
[p]The Last Starship is now in BETA! Updates will be coming more frequently, roughly once a month, and will focus on quality of life, reliability, and performance. Update 19 is a massive update and continues our run toward our planned v1.0 launch, early next year. [/p][p][/p]
Full Change List
Tactical Fleet Control
[p]There are new options for controlling a fleet of ships, available from the TACTICAL screen.[/p][p]These can be toggled on and off in the top right of the screen.[/p][p] [/p][p]Fleet Formation Flying[/p][p]When enabled, all of your ships will fly together in close formation.[/p][p]They will follow the lead of the ship you are directly controlling, matching speed and heading as best they can.[/p][p]They will use thrusters to maintain close formation, and also to avoid other ships in the fleet.[/p][p]All ships will come to a stop when the player disables Fleet Formation.[/p][p] [img src="https://clan.akamai.steamstatic.com/images/42450473/b14ab06b7db6943269f1c5e07a1e798abf5b995e.png"][/img][/p][p]Fleet Combat AI[/p][p]When enabled, your other fleet ships will take care of themselves during combat.[/p][p]They will moving to optimal range and engage as best they can.[/p][p]Ship AI will disengage as soon as you take direct control of a ship.[/p][p] [/p][p]Docking Assistant[/p][p]Assists with the final maneuvers to dock your current ship with another.[/p][p]The Docking Assistant button will flash when the the system is active and engaged in docking.[/p][p]You can now enable/disable this feature using the toggle button.[/p][p]Docking Assistant can be manually overriden by thrusting away or using the main engines.[/p][p]Nb. It is recommended to disable Fleet Formation Flying when attempting to dock - as ships will push away when you get close.[/p][p] [/p][p][/p]INTERSTELLAR LOGISTICS
[p]A new system and UI panel designed to automate industry across a fleet of ships.[/p][p]Unlock Logistics in the tech tree, or finish the story mission DSI part 1 to activate.[/p][p] [/p][p]You can create a set of instructions for the ship that will be executed sequentially, in a loop.[/p][p]This makes it very easy to automate the mining and gathering of a raw material at one location.[/p][p]It also makes it very easy to then travel to another ship in your fleet, or a specific location, and sell that material to the trading post, or transfer the items to another ship using Logistics Drones.[/p][p]The ship will continue to execute its instructions in an endless loop.[/p][p] [/p][p][img src="https://clan.akamai.steamstatic.com/images/42450473/8e5e0527c09d1bb02b1c3cec2bc3b5996a5aae7a.png"][/img][/p][p][/p][p]6 instructions are supported:[/p][p] MineSTARGATE PROJECT
[p]The Stargate Project can now be completed, with all ten phases now available.[/p][p] [/p][p]New Episode: Brave New Sector, Part 4[/p][p]Runs through the final system test of the finished Stargate, sending the first probe ship to another galaxy[/p][p] [/p][p]New Episode: The Final Stand[/p][p]Battle for control over the Stargate in the final showdown with Andromeda Corporation.[/p][p]Completing this episode brings the Stargate Project storyline to a conclusion, and presents your final score - the time taken to complete the project.[/p][p] [/p][p]New Stargate look[/p][p]Rendering of the stargate has been updated and improved in the later phases[/p][p][/p][p]New and improved Stargate Window UI[/p][p]The Stargate UI has been revised and improved.[/p][p]Players can now sell stargate parts directly from this screen.[/p][p]All components can now be highlighted to reveal their ingredients, or clicked to open them up in the Recipes window.[/p][p] [/p][p][img src="https://clan.akamai.steamstatic.com/images/42450473/093fedc4ee5e55d8ce152ca67bd1a802b8f2e139.png"][/img][/p][p] [/p]SMALL CHANGES
- [p]Added some tooltips to Tactical screen [/p][/*]
- [p]Selecting one of your ships in tactical view now snaps the view to align with that ship (just as it does outside of tactical view) [/p][/*]
- [p]The Food and Water demand system has been changed: The crew now eat and drink at ten different times, consuming the same amount as before, but only 1/10th the population at a time. The overall demand is the same, but the demand is more spread out, making it easier to balance the systems (especially with very large populations) [/p][/*]
- [p]New Research items added to allow construction of habitation equipment:[/p][/*]
BUG FIXES
- [p]Fixed: autosave timer alert getting stuck when disabling autosave with it on-screen[/p][/*]
- [p]Fixed: system locations sometimes overlapping[/p][/*]
- [p]Fixed: Crew will no longer accidentally unload docking ports and drone bays onto Tracks[/p][/*]
- [p]Fixed: Radiation not being calculated correctly on grated floors[/p][/*]
- [p]Fixed: Hydroponics get blocked when a full container of food is in its slot[/p][/*]
- [p]Fixed: Space-walking crew no longer drop their box when install job is cancelled.[/p][/*]
- [p]Fixed: Tiddlets Part 1: Ensure tiddlets are salvageable after conversation with Prof. Toppingbury[/p][/*]
- [p]Fixed: Saves in the middle of FTL alignment will now resume the alignment process.[/p][/*]
- [p]Fixed: Powergrid screen displaying wrong categories when modifying power settings while paused or when removing objects while category turned off.[/p][/*]
- [p]Fixed: Sometimes crew get stuck in Spacesuit Pods.[/p][/*]
- [p]Fixed: You cannot override the docking assistant using the on-screen maneuvering controls in the Tactical view[/p][p][/p][/*]
- [p]Issue #147: Move objects that are unsupported by the ship hull into freespace.[/p][/*]
- [p]Issue #545: Rotate orders are not saved[/p][/*]
- [p]Issue #554: Spacesuits dropped on space side of docking port[/p][/*]
- [p]Issue #556: Robot arms stop interacting with storage crate[/p][/*]
- [p]Issue #558: Analyse anomaly mission will pay again if the ship assigned to it is destroyed[/p][/*]
- [p]Issue #559: Ship selection in Arena Mode not possible (Scaling issue) [/p][/*]
- [p]Issue #566: Assembly Tables require more input components than advertised[/p][/*]
- [p]Issue #570: Groups of ships with move orders set, one will suddenly change course for no reason [/p][/*]
- [p]Issue #571: Radiation tutorial gets stuck if you move the equipment to another ship[/p][/*]
- [p]Issue #572: Crew Do Not Remove Full Containers From Loaders at Speeds Greater Than 5X[/p][/*]
- [p]Issue #573: Partial Food Boxes. Allow partial containers to combine leaving a smaller partial container behind.[/p][/*]
- [p]Issue #574: Battle Stations persists when no armed ships are in the system[/p][/*]
- [p]Issue #575: Brave New Sector part 3 won't work if you've not started Trouble with Tiddlets part 1[/p][/*]
- [p]Issue #576: Storage crates getting stuck in dumping state after cancelling dismantle job[/p][/*]
