Full Change List
[p]Research can be queued[/p][p]Any unresearched requirements of a research node are added to the front of the queue[/p][p]Shift-clicking a research node adds the research node to the back of the current queue, along with its requirements[/p][p] [/p][p]Improvements to research window[/p][p]Better scaling at lower resolutions[/p][p]Research tree follows the mouse accurately when dragging the view[/p][p][/p][p]Rating System revamped:[/p][p]The points required for each rank is now pow( Rank/10, 4 ) * 100,000.[/p][p]This makes the later ranks much more achievable.[/p][p]The highest rank is 10, requiring 100,000 points. (Previously: 787,320)[/p][p]New rating: Trade. 1 point for every $1,000 of goods bought or sold[/p][p]Taking on a Civilian in Survival mode will now award 1 Humanitarian point[/p][p][/p]SMALL CHANGES
- [p]All drones from destroyed ships are now salvageable[/p][/*]
- [p]Don't autosave when completing interstellar logistics jump[/p][/*]
- [p]Stargate Window - Progress bar for each component now shows stock on ship and stock due to be sold[/p][/*]
- [p]Added confirmation and extra dialogue when cancelling deal with X during the DSI story[/p][/*]
- [p]Tweaks and improvements to The Final Stand and Boldly Go endscreen[/p][/*]
- [p]All equipment dropdowns can be searched by text [/p][p][/p][/*]
BUG FIXES
- [p]Fixed: Air reprocessor recipe in assembly table not working.[/p][/*]
- [p]Fixed: Tiddlets part 4 crashing when generating the mission.[/p][/*]
- [p]Fixed: Scrap metal and processors from destroyed drones not being salvageable.[/p][/*]
- [p]Issue #365: Cancelling deal with X in DSI has no warning[/p][/*]
- [p]Issue #578: Tiddlets part 3 crashing when completing a local jump.[/p][/*]
- [p]Issue #580: Save Game silently fails when the entered name contains an invalid character[/p][/*]
- [p]Issue #581: Crashes when loading some saves with Interstellar Logistics orders.[/p][/*]
- [p]Issue #583: Starboard and aft weapon labels were mixed up.[/p][/*]
- [p]Issue #587: Crew can't run out of oxygen when in spacesuit until first FTL jump[/p][/*]
- [p]Issue #589: Drones get stuck trying to salvage stranded drones[/p][/*]
- [p]Issue #590: Items in a ship design affect fabrication price[/p][/*]
- [p]Issue #595: Sometimes UMC Astral Temptress doesn't turn friendly after call completes[/p][/*]
- [p]Issue #594: Sector map displaying wrong location, ship failing to FTL[/p][/*]
