News Liste The Last Starship
[/p][p]It's been an incredible journey through Early Access, with 22 major updates from us and over 2200 ships now listed on the Steam Workshop, and over 750,000 hours of recorded player time.
[/p][p]We plan to continue supporting The Last Starship throughout 2026 with more updates and videos.[/p][p]We will see you in March for the first post v1.0 update![/p][p] [/p][p]In celebration of this epic moment in releasing our 7th videogame, Mark & Chris have made a video covering all the major features that have been added to the game over the last few months:[/p][p][/p][p][dynamiclink href="https://www.youtube.com/watch?v=CTBkcDp65QQ"][/dynamiclink][/p][p]Version 1.0 comes with a new update with some much requested changes and bug fixes.[/p][p][/p][p]SMALL CHANGES[/p][p]- Reduce UI clutter in ship editor[/p][p]- Recipe area in recipe window can be panned/zoomed slightly[/p][p]- Survival Mode: [/p][p] - Player no longer gets paid immediately when taking on civilians from shipyards[/p][p] - Civilians pay the player per sector jump, this value increases as the player progresses through sectors[/p][p] - Allow dragging for installing and dismantling equipment, as well as for spawning and deleting in creative mode[/p][p] - Make solar panels transparent when placing scaffolding[/p][p] - Make it impossible to join pipes of differing resource types[/p][p] - Storms and lightning rods:[/p][p] - Changes to how lightning chooses a target, making it more likely to hit lightning rods instead of other equipment[/p][p] - Ships become more likely to be struck as they produce more power or have more lightning rods installed[/p][p] - If a strike hits a lightning rod, no damage is done to the ship[/p][p] - If a strike hits equipment, it may be temporarily disabled or damaged[/p][p] - Added energy storage to lightning rods, which can only be filled by lightning strikes[/p][p] - Removed lightning rods taking damage from lightning strikes[/p][p] - Only one lightning rod is produced per recipe, instead of two[/p][p]- Show message in missions window when a mission cannot be assigned to a ship from another episode (e.g. A.J.E Foundry)[/p][p]- Add label to Stargate system on the sector map[/p][p][/p][p]BUG FIXES:[/p][p] - Fix misaligned sprites in trade and research windows[/p][p] - Fix recipes titles overflowing[/p][p] - Fix systems sometimes overlapping[/p][p] - Fix symmetry tool sometimes getting stuck[/p][p] - Fix symmetry tool shifting position on click[/p][p] - Fix introduction tutorial highlights showing in the wrong areas[/p][p] - Fix introduction tutorial not progressing past powering the starboard engine[/p][p] - Fix interstellar logistics jumps resetting speed[/p][p] - Fix an issue with accent-insensitive search not working in some languages[/p][p] - Fix high memory use on older saves[/p][p] - Fix repeatable researches sometimes having very high costs[/p][p] - Fix many UI click-through issues[/p][p] - Fix all guns sometimes retracting on import causing loud noise[/p][p] - Remove interstellar logsitics stuck alert if interstellar logistics not running[/p][p] - Fix a tutorial progress issue relating to turning in the Passenger Contract[/p][p] - Fix red team hull being removed when taking damage (Arena Mode)[/p][p][/p][p] - Issue #621: In the ship editor you are not able to zoom out to see your whole ship anymore. [/p][p] - Issue #623: Hunger always shows as .1 even if it's a higher value[/p][p] - Issue #628: Crew Taking Spacesuits off during assembly of Charge Crystals[/p][p] - Issue #629: Second lightning rod not spawning. Make lightning rods be produced one at a time instead. [/p][p] - Issue #630: No eligible short FTL jumps in Tiddlets 2[/p][p] - Issue #634: Crash when starting repeatable research[/p][p][/p]
Release:15.02.2023
Genre:
Strategie
Entwickler:
Introversion Software
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
