News Liste The Last Starship

Update 23 released
The Last Starship
18.03.26 15:25 Community Announcements

[img src="https://clan.akamai.steamstatic.com/images/42450473/a35decd1a0b8d2e7d83dd8a8bd9ed8c31e63287d.png"][/img]

After a phenomenal launch bringing [b]50,000 new players[/b] into the game, we've not taken our foot off the Metreon gas pedal!  

As well as the usual round of fixes and smaller improvements, enjoy [b]mass-configuration of fabricators and other equipment [/b]in seconds with marquee and double tap smart select. 

[p align="justify"][b] New crew animations [/b]breathe life into your ship, deepening that 'contraption satisfaction' as your facility whirrs into action.[/p][p align="justify"][b] Fighter bays [/b]introduce a brand new combat dynamic and logistical tail. Build and deploy a massive wing of screaming unmanned hell cats to open a whole can of whoop-ass on any ships that dare defy you![/p]

Here's the Mark & Chris video showing all of the new features:

[dynamiclink href="https://www.youtube.com/watch?v=08ZTYIXs9Ag"][/dynamiclink] [b]Full Change List[/b]

[b]Fighters[/b]

  - Fighters have been completely reworked and are now available to all ships without needing to edit saves.

  - New Equipment: Fighter Bays

    - Can be bought from the trade screen or produced at an assembly table

    - Can be placed inside your ship, occupying a 3x3 area.

    - 7x7 landing bay doors can be seen on the exterior of the ship, above where the equipment is placed.

    - Supply fighter bays with frames, motors, and a processor to produce a fighter.

    - If the fighter is destroyed in battle, a new one can be produced mid-battle.

    - Activate battle stations when a hostile is present in the system to launch the fighters from the bay.

  - Reworked Fighters:

    - Fighters need to be supplied with bullets and fuel at their fighter bay before they can launch.

    - Fighters will return to their bay when they run out of fuel or ammo or all hostiles have been eliminated.

    - Fighter toughness and damage has been increased.

    - Fighter turrets can penetrate armour, unlike gatling guns.

    - New tech tree branches to upgrade survivability and agility of fighters.

    - If a fighter is stranded from a bay it will explode some time after running out of fuel.

    - Any old designs will keep their fighters (if they have any) and will behave the same as previous versions. 

    - New artwork

[b]Drones[/b]:

  - In rare cases drones would pick themselves up, which, of course, cannot be allowed.

[b]Shuttles[/b]:

  - Production Missions : shuttles will not collect from ships with no conscious crew.

  - Dead body, trade collection : shuttles will leave if there are no conscious crew.

[b]Crew Animation[/b]:

    - New walk animations for all crew and civilians

    - Small bobbing animation added to any item being carried

    - Smoothed item drop-off and pickup to and from equipment (so you can see the item being loaded/unloaded)

    - Entities now slow down when close to their destination

    

[b]Translations[/b]:

  - Some hardcoded strings added to language files

  - Copy To Clipboard button in Translation Editor copies English to clipboard.

  - Japanese font updated to support new characters, and to be more readable in general.

  - Translations separated into manual and fallback files so that manual corrections will not be lost.

  - The Translation Editor improved to show fallback translation as well as previous versions of language strings.

  - Add vector font glyphs Italian, Polish, Portuguese, Swedish, Norwegian, Turkish.

  - New fonts for simplified and traditional Chinese, Japanese and Korean

  - New Danish translation (PCMS_DK)

  - Many updates, thanks to:

       Chinese (timercrack, Qionglu735), 

       Dutch (Loosecannon1983), 

       French (Resziak, Laurent SCOTTÉ, Bastien URBAIN, Vinoz),

       German (Flauschküken), 

       Japanese (sakuyan#5658, raidhin, Kensuke Ichinohasama), 

       Russian (skoniks), 

       Spanish (astaroth198-gif, Snargleplax), 

       Swedish (Malkolmi, Svish), 

       Turkish (drokian, The Suxe)

    If you contributed a change and we didn't credit you, please write us so that we credit you in the next release.

[b]Equipment Multiselect[/b]:

  - Allow to multiselect factory equipment and setting the recipe for the entier selection (cannot have different types of equipment in selection)

  - LMB/RMB: select a single equipment

  - SHIFT + LMB/RMB: to add or an equipment to selection

  - LMB x2: select all nearby equipment

  - LMB Drag: select all equipment in drag (type is decided by majority)

  - Shift + LMB Drag: select all equipment in drag matching existing selection type

[b]SMALL CHANGES[/b]

    - Added option to adjust camera pan speed

    - Added option to adjust character text speed during missions

    - Small warning will appear in tactical mode when trying to dock without thrusters

    - Ships rescued in distress calls can be seen inside before deciding to add them to the fleet or take cash reward

    - When selecting item type in the equipment UI panel, focus the search box to allow keyboard input. 

    - Better layout for Equipment panel type selection.

    - Improvements to ship editor layout

    - Moved "Orders" window to be above the button and made a little wider

    - When drawing walls in the editor, move objects under the wall to a free space. Prevent drawing walls over equipment.

    - Software Mouse option to allow mouse cursor to be rendered by the game, useful in case of issues with disappearing hardware cursor.

    - Render atmosphere level of rooms with a hull breach and auto close vents of connected doors. Remove open/close vents orders.

    - Add "Open game folder" button to "Other" section in settings. The opened folder contains your saves, ships, etc. (but not cloud saves)

    - Remove unsold stock from being included in stargate progress bar

    - Crackable asteroids have their remaining health shown underneath them

    - Reorganised settings menu for improved layout and readability

    - Add tooltip for auto trade options triangle toggle

    - The "Drone Assembly" technology is no longer needed to fabricate processors

[b]BUG FIXES:[/b]

    - Fix "BeginCall" appearing in mission summary when destroying all hostiles in a distress call mission

    - Fix "Any Equipment" and "Any Cargo" text not fitting in their buttons in the storage window

    - Fix Interstellar Logistics Buy/Sell orders interfering with shopping basket in the trade window.

    - Fix cost overlap in editor

    - Fix \[PASSED] and \[FAILED] overlap in contract requirements

    - Fix jumpgate information sometimes not saving

    - Fix meteor storms spawning in fortress systems

    - Fix many drone related issues, particularly when leaving them behind in an FTL jump

    - #520: You can get stuck at a jump gate that's damaged and not be able to repair it.

    - #643: It is possible to lose ships when sector jumping in FreeRoam mode.

    - #681: Ships getting stuck docked together during interstellar logistics

    - #668: Keybindings sometimes display incorrectly in the settings menu

    - #687: Trouble with Tiddlets Part 1 - Artemis ship crew can run out of fuel and no longer dock with player

    - #717: Survival fleet can still get separated

    - #710: Robot arm is picking from a spot it should not be able to reach

Logo for The Last Starship
Release:15.02.2023 Genre: Strategie Entwickler: Introversion Software Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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