News Liste The Outlast Trials

State of Early Access & What's to Come | Developer Update
The Outlast Trials
23.08.23 20:37 Community Announcements

Hello Reagents!



I'm Alex, one of the Red Barrels team members and Game Director on The Outlast Trials. The success of The Outlast Trials Early Access has been remarkable! Being that we are indie developers that are self-funded and self-published meant that we had to make sure to take time to adapt our workflow to ensure the game's quality and longevity going forward. Since Early Access launch, we have had new members join our team, and with the help of the player feedback we’ve gotten thus far, we have been able to adjust our targets and work towards the full release of The Outlast Trials.

Red Barrels is intensely focused on production. Despite our silence, we want you all to know that we keep a close eye on our community engagement and value your discussions because at the end of the day being an Early Access title means that you are all part of the development process with us. We've gathered over 60,000 responses through The Outlast Trials Early Access Survey, we read and monitor our official Outlast Discord, the Outlast subreddit, watch streamers and videos of playthroughs, as well as monitor other platforms daily to get a full grasp on the experience our players have, and what they like about The Outlast Trials. Rosie, our Community Manager, keeps track of community sentiment and conversations to relay the community concerns to our team. Your opinion matters and impacts our everyday decisions. After you've played, you are welcome to contribute more feedback via the Spontaneous Feedback form. I personally review each comment submitted so all extra feedback is greatly appreciated!

Today, I want to shed some light on various key topics in our internal roadmap.

CONSOLES


We are currently actively working on fulfilling a major request: bringing the game to consoles. This means launching on PS5, Xbox S/X, and older gen (PS4/XboxOne), While enabling crossplay with PC. Our aim is to ensure that the unique social experience of The Outlast Trials can be shared across platforms, despite the technical complexity it requires. Our progress is promising, but we can't provide a console release date or guarantee universal crossplay just yet. Originally targeting 2023, we are now eyeing an early 2024 console release due to the challenges faced by our small team.

MATCHMAKING


Our matchmaking system philosophy involves players grouping up and deciding on Trials together, rather than having separate matchmaking for each Trial. This decision might seem unusual, but there are reasons behind it:
[olist]
  • Matchmaking per Trial would divide players among many pools (25+).
  • Players don't evenly play all Trials; some are more popular due to player progression.
  • This approach significantly increases matchmaking queue times.
  • Players might not find matches for certain Trials, leading to frustration.
  • This approach could potentially harm the game experience.
  • [/olist]While we prefer group selection in the Sleep Room due to its more immersive nature (group setup, loadout selection, cell visits, social interactions, arm wrestling), we're aware of the player concerns. We're not planning any major backend changes right now regarding this, but we're improving how Trials are selected to involve the group instead of just the leader (via suggestions or other ways we are currently exploring). Coop play is vital to The Outlast Trials, and we are constantly monitoring how players group up together and will continue to make improvements if needed.

    THE FUTURE...


    We are working on a public roadmap, but in the meantime we have this:

    NEXT MAJOR UPDATE - HALLOWEEN


    • Introduction of Program 4
    • New Trial
    • New MK-Challenges
    • Program X refresh
    • Program Halloween (limited event with special rewards)
    • New Amps
    • New Variators
    • New Prescriptions
    • New Cosmetics
    • New Cell Items
    • New Sleep Room Minigame
    • Tons of other improvements, balance, tweaks and quality of life.
    • And much more!

    ON THE RADAR


    In addition to the topics mentioned above, we are also addressing the following issues:

    Reward efforts even in the event of failing a Trial


    Murkoff acknowledges success, yet we recognize the harsh consequences of Trial failure. In the upcoming update, we are implementing an XP system centered around Performance. This means substantial XP rewards for player actions (in addition to First Time Completion and Grade Bonus payouts). This approach aims to facilitate continuous leveling and enable acquiring upgrades, rigs, and amps for reattempting Trials.

    Penalize group players not participating in Trials


    Enabling players to follow their preferred playstyle has always been a central principle for our team. Whether teaming up with less experienced or more apprehensive players who prefer to join for the experience rather than objectives, we support it entirely. Yet, we've observed a minority exploiting this approach, leading to team frustration. With the new Performance XP system, deliberate lack of effort will significantly hinder progression compared to active participation in Trials. Additionally, we have plans for a comprehensive reporting system in the future.

    Improve the Trial selection process as a group


    As previously stated, we're improving how groups decide on Trials together. Initially, this will involve a suggestion system (with the leader maintaining the final decision). If Trial selection remains challenging, we're open to exploring alternative methods.

    Keep improving the solo experience


    Outlast Trials offers a unique cooperative experience and we've always ensured a fully immersive solo option for those who prefer it. Feedback from solo players highlighted the game's increased difficulty after the tutorial. To address this, we're making slight adjustments to the difficulty while preserving the trademark tension of Outlast.

    In the previous patch, we experimented with unlimited respawns. Although it helped solo players complete Trials, it diminished the intensity of dying. As a result, we're reverting to the original 3 chances per Trial. However, we're introducing a new feature: Respawn Pills. Exclusive to solo mode, these pills grant an additional +1 chance. For struggling solo players, discovering these extra lives is now a way to survive in the most challenging Trials.

    Keep improving the AI behavior in some edge case situations


    Enemy AI remains a continuous focus for us. While we're content with our current AI's overall performance, player feedback has revealed some odd behavior in certain situations. In response, we're implementing significant updates: improving awareness, enhancing decision-making, and adjusting the Screamer in particular. Expect more details on AI enhancements in the future!

    CONCLUSION


    A heartfelt thank you to our players for engaging with The Outlast Trials and fueling its success through your invaluable feedback. The game's triumph is a momentous occasion for our team at Red Barrels. Your input steers our path, and we remain committed to attentive listening. Your patience as we transform this project into a long-lasting experience is deeply valued. Rest assured, we are dedicated to delivering the ultimate, spine-chilling cooperative gaming experience ever crafted!

    -Alex
    Game Director
    Logo for The Outlast Trials
    Release:18.05.2023 Genre: Action-Adventure Entwickler: Red Barrels Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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