News Liste The Outlast Trials

Update #2
The Outlast Trials
13.06.23 12:44 Community Announcements
[b]Greetings Reagents! [/b] This update brings bug fixes, quality-of-life improvements, and balance changes based on player feedback. This update also introduces a new experimental Special Event: Program Omega Ω. We continue to improve the game experience for solo players as well as the first-time user experience in the early game. [b]Special Event: Program Ω[/b] We are introducing our first special event: Program Omega Ω. This is an experimental program for Reagents looking for the ultimate coop challenge!
  • Program Omega details: [list]
  • Unlocks at the same time as Program X.
  • Group is required (2-4 players).
  • Therapy Level 20+ is recommended.
  • New Variator: [b][i]Stay Together[/i][/b]
[/list]
  • Please be advised: [list]
  • This is an experimental special event.
  • Participating in this program is completely optional and not required to progress.
  • Exceptionally, this program is coop exclusive.
  • It will only be limited for a few weeks until it is vaulted.
[*] We are curious to hear your feedback about this first special event![/list] [b]New Variator: [i]Stay Together[/i][/b]
  • [i][b]Stay Together[/b][/i] is applied to all Trials of Program Omega.
  • Stay close to your friends or you will take damage.
  • Voice chat range is limited, so stay close.
[b]Solo Play [/b] [i]Dev comment: Solo play is an important element of The Outlast Trials. Given the feedback we received, we realize that we may have been a bit too brutal on those playing alone. We’ve decided to revisit some mechanics to ensure solo players have a good time and that they can make continuous progress without being overly punished.[/i]
  • Players now has unlimited respawns in solo, but will get a grade penalty for each respawn.
  • Respawns (in solo) now restore 100% health (previously 50%).
  • Enemies and Prime Assets won’t linger around objectives as much.
  • General tweaks and rebalancing to AI behaviour when playing solo and cooperative in early game.
  • We will observe and continue to gather player feedback and make improvements on solo play.
[b]Arm Wrestling[/b]
  • You can now challenge other players while sitting at the table.
  • Point at a player and press the interact button to challenge them.
[b]Prescriptions[/b] [i]Dev comment: These actions are now available from the start instead of being locked behind upgrades. Purchasing these prescriptions will now improve their base actions.[/i] Redesigned some Actions/Prescriptions (Rx):
  • “KICK TO HELP” is now “HARD KICK”:[list]
  • Players can now help teammates grasped by enemies without needing to acquire an upgrade.
  • However, helping teammates now exhausts the player.
  • Purchasing “HARD KICK” prescription greatly reduces the stamina cost of helping teammates.
[/list]
  • “LIFE SAVER” is now “STAY OF EXECUTION”: [list]
  • Players can now save teammates being executed by enemies without needing to acquire an upgrade.
  • Saving teammates now exhausts the player.
  • Purchasing this prescription greatly reduces the stamina cost when performing this action.
[/list]
  • Players who acquired the previous prescriptions will automatically receive the newer version and it will be equipped. New players will have to acquire them as usual.
[b]Rigs[/b] Healing Rig:
  • “Poison” upgrade:[list]
  • Affected enemies slowdown effect has been increased.
  • Affected enemies slowdown duration has been decreased.
  • Fixed missing reaction animation on some enemies.
  • [i]Dev Comment: The poison upgrade wasn’t perceptible enough, so we increased its effect but reduced the duration. We also fixed an issue where poison wasn’t triggering the reaction animation on some enemies.[/i]
[/list]Blind Rig:
  • Base Rig:[list]
  • Increased base deploy time to 3s (was 2s).
  • “Deploy Technique” upgrade:
  • Increased upgraded deploy time to 2s (was 1.5s).
[/list]X-Ray Rig:
  • Fixed an issue where X-Ray wouldn’t work properly if 2 players would use the rig at the same time.
[b]Balancing and improvements[/b]
  • All players in a group can now navigate the Programs menu.
  • Completed Trials via Coop play are now replayable even if requirements are not met. [list]
  • Previously, players would still have to complete requirements in order to replay a Trial that was previously completed via Coop (selected by a leader who had access to this Trial).
[*] Stamina consumption while running decreased by 20% - you can now run for longer duration. [*] Exhaustion time decreased by 20% - exhaustion now recovers faster. [*] Recovering from bleed-out now restores 25% health (was 50%). [*] Exit Trial objective marker is now displayed from further distance. [*] Completing a Trial that wasn’t unlocked will now make it available for replay, instead of having it locked until the unlock conditions are met. [*] “Slippers” amp now only works when walking on glass. Running will still trigger a sound disturbance. [*] Walking on glass while having the “Slippers” amp equipped won’t register as a score penalty anymore. [*] Added a new GAMEPLAY category in the Settings screen:
  • Toggle run (define the run input behavior).
  • Hide item after delay (auto hide the equipped item after a short delay to clear the field of view).
[*] “Toggle Run” setting now works correctly on gamepads. [*] Increased the sound made by Pouncers in hiding spots. [*] Added new voice announcements during the Exit Trial countdown to help players understand the remaining time. [*] Added border art around Player Icons in all menus where player icons are displayed. [*] Visual tweaks of the Settings menu.[/list] [b]Fixes[/b]
  • Fixed a memory leak introduced in the previous update.
  • Fixed and updated some text, typos, and grammatical errors.
  • Fixed an issue where the global handwritten Murkoff comment was not correct to the situation.
  • Fixed an issue where Vouchers or Release Tokens were sometimes not correctly rewarded to players.
  • Grades of Trials completed in Coop will now display correctly
  • Fixed an issue where walking on glass with the Amp “Slippers” was still incrementing as “Triggered Sound Traps” in the Results screen.
  • Fixed navigation issues and bugs in all Trials.
  • Fixed some issues for grab animations that would occur in some instances.
  • Fixed an issue where the equipped item would sometimes disappear when used while in Psychosis.
  • Fixed an issue where sliding got players stuck and unable to move.
  • Fixed an issue where enemies wouldn’t get stunned by thrown items in some situations.
  • Fixed an issue where players could survive the Exit Trial post-countdown using the Healing rig.
[b]On the radar[/b] As we continue to gain feedback from all our players through our [url=https://www.surveymonkey.com/r/OutlastTrialsEarlyAccess]Survey[/url] we are looking at these key areas to work on in the future:
  • Reward efforts even in the event of failing a Trial.
  • Penalize group players not participating to Trials.
  • Improve the Trial selection process as a group.
  • Keep improving the solo experience.
  • Keep improving the AI behavior in some edge case situations.
Logo for The Outlast Trials
Release:18.05.2023 Genre: Action-Adventure Entwickler: Red Barrels Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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