
- Program Omega details:[list]
- Unlocks at the same time as Program X.
- Group is required (2-4 players).
- Therapy Level 20+ is recommended.
- New Variator: Stay Together
- Please be advised: [list]
- This is an experimental special event.
- Participating in this program is completely optional and not required to progress.
- Exceptionally, this program is coop exclusive.
- It will only be limited for a few weeks until it is vaulted.

- Stay Together is applied to all Trials of Program Omega.
- Stay close to your friends or you will take damage.
- Voice chat range is limited, so stay close.
- Players now has unlimited respawns in solo, but will get a grade penalty for each respawn.
- Respawns (in solo) now restore 100% health (previously 50%).
- Enemies and Prime Assets won’t linger around objectives as much.
- General tweaks and rebalancing to AI behaviour when playing solo and cooperative in early game.
- We will observe and continue to gather player feedback and make improvements on solo play.
- You can now challenge other players while sitting at the table.
- Point at a player and press the interact button to challenge them.
- “KICK TO HELP” is now “HARD KICK”:[list]
- Players can now help teammates grasped by enemies without needing to acquire an upgrade.
- However, helping teammates now exhausts the player.
- Purchasing “HARD KICK” prescription greatly reduces the stamina cost of helping teammates.
- “LIFE SAVER” is now “STAY OF EXECUTION”: [list]
- Players can now save teammates being executed by enemies without needing to acquire an upgrade.
- Saving teammates now exhausts the player.
- Purchasing this prescription greatly reduces the stamina cost when performing this action.
- Players who acquired the previous prescriptions will automatically receive the newer version and it will be equipped. New players will have to acquire them as usual.
- “Poison” upgrade:[list]
- Affected enemies slowdown effect has been increased.
- Affected enemies slowdown duration has been decreased.
- Fixed missing reaction animation on some enemies.
- Dev Comment: The poison upgrade wasn’t perceptible enough, so we increased its effect but reduced the duration. We also fixed an issue where poison wasn’t triggering the reaction animation on some enemies.
- Base Rig:[list]
- Increased base deploy time to 3s (was 2s).
- “Deploy Technique” upgrade:
- Increased upgraded deploy time to 2s (was 1.5s).
- Fixed an issue where X-Ray wouldn’t work properly if 2 players would use the rig at the same time.
- All players in a group can now navigate the Programs menu.
- Completed Trials via Coop play are now replayable even if requirements are not met. [list]
- Previously, players would still have to complete requirements in order to replay a Trial that was previously completed via Coop (selected by a leader who had access to this Trial).
- Toggle run (define the run input behavior).
- Hide item after delay (auto hide the equipped item after a short delay to clear the field of view).
- Fixed a memory leak introduced in the previous update.
- Fixed and updated some text, typos, and grammatical errors.
- Fixed an issue where the global handwritten Murkoff comment was not correct to the situation.
- Fixed an issue where Vouchers or Release Tokens were sometimes not correctly rewarded to players.
- Grades of Trials completed in Coop will now display correctly
- Fixed an issue where walking on glass with the Amp “Slippers” was still incrementing as “Triggered Sound Traps” in the Results screen.
- Fixed navigation issues and bugs in all Trials.
- Fixed some issues for grab animations that would occur in some instances.
- Fixed an issue where the equipped item would sometimes disappear when used while in Psychosis.
- Fixed an issue where sliding got players stuck and unable to move.
- Fixed an issue where enemies wouldn’t get stunned by thrown items in some situations.
- Fixed an issue where players could survive the Exit Trial post-countdown using the Healing rig.
- Reward efforts even in the event of failing a Trial.
- Penalize group players not participating to Trials.
- Improve the Trial selection process as a group.
- Keep improving the solo experience.
- Keep improving the AI behavior in some edge case situations.