










- Planet loading system. We are constantly working on improving the speed with which our planets load. This time we were able to cut off an extra 15 seconds from the loading time.
- Notification system. As we moved towards the colonization of other planets, we noticed that a lot of people were excited once they ended up on the moon. So much so, that some players were completely forgetting about their Mother Planet. As a result, in many cases, the civilization would collapse. In order to help with that issue, a notification system has been introduced. That system will notify you if something bad is happening on your other planet.
- Decreased building decay. Exactly what it says - on other planets (except where you are currently stationed) building decay is significantly reduced.
- Added pollution indicator to the tooltips of the lakes. Now you can see how much your lake is polluted and when it will reach a critical level.
- Space port arrival timer was added to the game. Now you will be able to see when exactly your package will arrive by simply clicking on the space port.
- Improved the Performance/Speed of Saves and AutoSaves, also lowered save size by 10-15%
- Made the visual area projectors more accurate to the actual radius size (cemetery/engineer/firefighter/etc.)
- Assign All button was added to multiple buildings
- Fixed: Minister building sometimes caused your Nuggets to become invisible
- Fixed: Infected areas would appear near the lakes causing the pollution of the lakes
- Fixed: Issue which allowed the launching of a rocket without electricity and water
- Fixed: A bug that caused nuggets to have incorrect/no animations on loading a save
- Fixed: A rare bug that could cause an exile settlement to be placed
- Fixed: A bug that was causing nuggets to clear an extra unit of area around residentials, often clearing trees/rocks far outside the range of the construction site