We already showcased the concept art for both buildings: the Prison and Rehabilitation Centers. Now, it is time to actually explore the way they look and work in the game. New upgrades for the buildings will drastically decrease the criminals who are walking among the Nuggets and will surely help to decrease criminal activity via rehabilitation or prison means, based on your choice.
[b]Warehouse[/b]
This new upgrade for the Warehouse will offer even more space to store your resources. Who doesn’t like extra space?
[b]Power Battery [/b]
More juice, more power! With an increase in energy consumption in the Modern and Space Ages, Batteries required more capacity to store energy.
[b]Gas Mine [/b]
Throughout the Ages, Nuggets were improving their technology and techniques with gas mining. Finally, they were able to push their technology to the next level. This Gas Mine upgrade will double the production of gas which should be more than sufficient for the Space Age.
[b]Iron Mine & Stone Mine[/b]
Along with a Gas Mine, a Iron Mine & Stone Mine received its upgrades as well. Similar to the Gas Mine, the mines will increase their output. This will provide a surplus of iron and stones to construct more factories and to colonize more planets.
[b]Lumberjack [/b]
Just a tiny island of greenery among the metal and concrete. This beautiful architecture will constantly produce fresh and renewable trees which will help your civilization save as much nature as possible. Pollution levels will also be reduced dramatically.
[b]Gas Plant [/b]
Among all other sources that produce energy, the Gas Plant was one of the old ones and - compared to new energy sources - it was definitely underperforming. With the new upgrade, the Gas Plant will shine with new colors (it will shine extremely bright during nighttime). Increased output, even compared to other sources, will help to keep the lights on in every single building and home.
As you can see, quite a lot of buildings received their upgrade in this patch! Additionally, our team was working on multiple different systems such as the Planet Kraker interaction, 3 new quests, 2 new events, a star map system, new planets, and planet generation.
Since those systems are still in production, we will be able to show you some snippets with more to come.
[b]Improvements and Balance Changes[/b]
- Localization changes and assets preparation. As we are approaching 1.0, we are reworking a lot of older panels that might still use older text components that are making text blurry and potentially hard to read. Currently, all the building's panels and research panel work is done. The overall work is still not finished, but we are halfway through.
- Improved performance for the Modern and Space Age eras. Based on the machine, you should see around 10% - 15% in improvements.
- Drinkable water by Nuggets is now displayed at the water tooltip. This should help new players, as well as veteran players, to keep an eye on the overall situation with drinkable water in their cities.
- More than 30 different audio sounds were added to the Stone Age and pre-Medieval buildings and panels.
- Improved planet simulation system in order to control the inflow and outflow of resources efficiently and precisely.
- Increased the refill rate of drinkable water in the wells.
