
MODDING

MODDING, CHAPTER I - FACTORIES
Today, we release the first chapter of Modding: Custom Factories. As we finished the main system for adding custom content through in-game UI, the first thing we thought of were factories. This is the building type that has more effect on gameplay than any other. Plus, factories are also easy to test, with clear parameters and straightforward functionality. Overall, they appear as the best choice for the first iteration of modding. They will allow us to get the best idea of how you, as the players, are going to use the system - and how we should proceed in the next chapter of this quest! Which we'll start right after this release.

MODDING, CONTINUATION
Keep in mind, though, that the most thorny part of the road is behind us. The modding system is already in the game, and the next chapter will take much less time than the first - for which we had to add an entirely new system! Now we just need to choose the direction, prepare the UI and the basic functionality, and test.CREATOR PANEL
In our ongoing mission to empower players as the true rulers of their own universes, we are excited to unveil new functionality that was previously reserved for only the most seasoned developers! Introducing the Creator Panel, a powerful tool that grants you unlimited resources and a limitless workforce to elevate your civilization to unprecedented heights. With this tool, you'll command armies of drones, unleash hordes of UFOs, and wield all the powers a Creator could dream of. Creator Panel activated within the Game sections of the settings.
Warning:
Utilizing these tools with extreme values can lead to unintended issues within your game. We strongly advise using them with caution. The power to create and destroy is now in your hands—handle it wisely!How to Find and Install Mods from the Community
To discover and install mods created by the community, follow these steps: [olist]
Bug Fixes and Improvements:
- Fixed an issue where Builder Bot transportation requests were not prioritized over regular transportation requests.
- Fixed an issue where reserved spots by drones were not properly released when the drones were destroyed.
- Fixed the Infection Achievement, which can now be completed as intended.
- Made numerous localization fixes.
- Addressed a star map issue on Macs with M chips. This was one of the most bizarre issues we’ve ever encountered. Due to computational differences between Intel chips on older Macs, Windows machines, and technically all other platforms, a specific calculation on Macs with M chips was not being processed correctly. As a result, the camera's position was always set to 0, rather than incrementing over time for smooth movement. This issue was caused by architectural differences in how computations are handled on Macs with Apple Silicon. We have implemented a workaround, but it’s uncertain if other computational issues may arise on Macs with M chips.