We’re adding cobblestone! At some point I started toying with parallax mapping, and after a few promising experiments, Tom & I had a Bilbo Baggins moment of “why shouldn’t we make cobblestone with it”. We both got super geeky tweaking the art & shaders, and it was some of the most fun I had in recent memory of Tiny Glade development. After multiple very obsessive days, we've arrived at three cobblestone variants. I’m chuffed that we got it to perform well too (thanks, Tom!).

You can combine the variants and blend them with paths, creating more run-down or chaotic surfaces. Me, I'm more of a lawful-alignment cobblestone person, but I’m very curious how you’re gonna use it! Could this be the sunset of using platforms for cobblestone-clad towns? :o

Still, the most exciting feature we’re working on is stairs. Up till now, you’d make those by manually aligning tiny wall pieces, which gets, ummm, rather laborious… I did that for two daily themes, and it will forever be etched in my memory T_T Welp, perhaps soon we can say goodbye to that! Here is a GIF of what we have now (but please bear in mind this is very work-in-progress stuff, and will change).

We’re now ironing out various edge cases, of which there are many... Stairs are the biggest and most complicated change we’ve done since Tiny Glade’s launch. For them to feel the way we want, we’ve reworked several systems around object generation, attachment, and various bookkeeping. It’s our 5th prototype now; this one is finally starting to feel good, and, dare I say, fun to play with (Tom screaming in the background: “nooo, don’t say the f-word, you’ll jinx it!”). Anyway, that’s very motivating, compared to when, you know, you just conclude it’s a dead end, and throw everything away >_<. So we’re quite excited! Hope you’re excited too :D
There’re more (smaller) things coming too, but I’m gonna keep them a surprise ????
Anyhoo, that’s all~ Thank you for reading, and we wish you a lovely day!
Love,
Ana & Tom