News Liste Tiny Glade

Dev Update - A lil' sneak peek tour
Tiny Glade
03.11.23 15:04 Community Announcements
Hello-hello! I hope your Halloween was filled with just the right blend of chills, thrills, and pumpkin spice ???? Now as the crisp air settles in, it’s time to snuggle back into something cozy again... Although, wait, come to think of it, maybe there is a spooky-wholesome crossover somewhere ???????? *scribbles in the heavy notebook of wild ideas* … umm, anyway, where were we? Ah, yes!..

Let’s discuss what’s new in the world of Tiny Glade!

Up until recently we’ve been prototyping and developing individual features. While those are certainly important, we really wanted to find out how the whole package might feel once finished. That’s why we’ve spent some time weaving it all together, improving the interface, adding menus, settings, saves, and so on. It would take too long to list it all… Luckily, they say that a picture is worth a thousand words, so here’s a video with 9,241 frames, worth 9,241,000 words! ????

[previewyoutube=lBLRkRn70NQ;full][/previewyoutube]

Hopefully that gave you a glimpse of where we’re at! ????

Right now, Tom and I are working on technical foundations to enable roof attachments, like dormers and chimneys, as well as gluing buildings together through additional architectural elements and cute clutter. We’re also tinkering with the existing tools to better support some types of builds we’ve spotted in playtests. All the while we’re also continuously evaluating potential release windows, when to run a demo, planning optimizations, testing on various hardware, etc., etc. So, in short - lots to do, as usual ????

We will continue updating you as we go!


(The manor from the video in Autumn & Olden glades. I liked how different the moods felt, so I had to add some gifs ^^)

Thank you so much for reading, and we hope you have a great weekend!

Love,
Ana & Tom

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