If you look closely, you may notice that the game feels somewhat… refreshed. That’s because we’ve completely replaced the lighting code (haha, yes, again! ????). We now have ray-traced global illumination, which is a fancy way of saying that objects bounce light between each other ???????????? (don’t worry, no fancy new graphics card required; our hardware requirements stay the same!)
This feature has been brewing in the background for over four months, but now that it has landed, we simply cannot go back :D Below is a comparison of old vs new lighting ????
(The castle above was made by one of our playtesters.
Thank you so much, Sebastian! ????)
Previously, we had three individual settings, which we hand-tuned to look OK: noon, sunset, and midnight. Now all times of day are consistent, and can even smoothly transition into each other! This means we can finally enable the passage of time, and let you raise buildings in the day, watch them bask in the last rays of the setting sun, and finally unwind to night ambience ???? … or whatever works for you! ????
This is but one of the new features we’d love for you to try in our [b]upcoming closed playtest in October[/b]! We will send out a signup form in [url=https://dashboard.mailerlite.com/forms/10395/78076204263933906/share]the next newsletter[/url], so keep your eyes peeled ????
Aaaand, that’s all for now ???? Thank you so much for reading, and I hope you have a wonderful rest of the week!
Love,
Tom & Ana
