Titan Quest II - Early Access Feature Update - Hotfix 1 - 0.2.1-public.109709+win.2028
Hi everyone, thanks for all the feedback for our latest Early Access update! We're thrilled to see many custom characters created with our new character creator. Today we're sending you a small hotfix with some smaller bug fixes.
As part of our post-update routine we're always checking our crash reporting database and detected an inscreased number of crashes due to user installed mods, most commonly fan translations. We are obviously super happy that many of you are so invested in the game that you're adding mods and we would like to increase stability eventually, but at the current time we don't have the resources to support modding officially. However, official translations are in the works.
The cause for most of those mod-related crashes are .pak files that are incompatible with the new game build and lead to crashes during game startup. So, if your game fails to launch even though it previously worked fine, please check if you have any outdated mods installed first.
If you still experience any crashes after removing third party mods, please go ahead and report them to us as usual.
Bug Fixes
- Fixed invalid appearance code generation for existing characters, if the character creator wasn't opened at least once before
- Fixed soft lock in "The Friendly Ichthian" quest by key not dropping
- Fixed poison resistance affix that was missing on some items since the 0.2.1 update. Saves that were already re-saved since then are unfortunately not recoverable.
- Replaced 'Show Advanced Tooltip' with 'Inspect' to better convey the current functionality. Future iterations of the tooltips are already planned!
- Fixed multiple string table entries leading to "MISSING STRING TABLE" text showing up in the UI
- Fixed "Bandit Cudgel" items using placeholder meshes
- Fixed multiplayer crashes related to ability casting and replicated map markers
