News Liste Titan Quest II
Hi everyone! This is our hotfix for the latest content update, offering a lot of improvements.
One note: We have now added the correct link for the survey for the new chapter in the main menu. Please fill this out if you have any feedback to share regarding the Chapter. It will help us a lot.
Thank you!
Performance
- Added a Foliage Quality setting (Options -> Video) to control the density and draw distance of various kinds of vegetation. This can noticeably improve GPU performance in many areas.
- Fixed an issue that could cause frame timing issues when FSR Frame Generation and/or AMD Anti-Lag 2 is enabled. You will need to launch, quit, and restart the game once in order for this fix to take effect.
- Enabled ClusteredDeferredShading to improve performance in scenes with many lights (e.g. Proti Village)
- Loading screens now show "Compiling shaders" message while waiting for PSOs to finish compiling
- Added shader precaching for landscape materials
- Disabled GPU Occlusion Culling, which had high base overhead and little benefit for TQ2's top-down perspective since usually only few objects are occluded
- Optimized various VFX that could cause hitches when spawned
- Various incremental CPU optimizations
Quests
- Fixed a repeating dialog fom the naiad Pegaea
- Fixed a missing quest marker at the entrance of Chiron's Cave
- Fixed sound issues of the water bridge at Lake Taka when reloading the game
- Disabled misleading interactions in the Daidalos darkness shrine event
- Fixed invisible centaurs in the southern Lake Taka corruption events
Crashes & Stability
- Fixed possible crash on startup when FSR Frame Generation is enabled
- Made some adjustments to savegame backup procedure that should reduce the likelihood of both main and backup files getting corrupted in case of a hardware failure
Items
- Fixed most of the new Epics not dropping or displaying in the Moirai Codex
- Slightly increased the loot pool of certain Bosses to include items of more factions as they would repeatedly drop a small range of Monster Infrequents
- Hestias Cinder: Fixed relic's debuff on enemies blocking player damage
- Fixed "Valor of Achilles" and "Prometheus' Flame" relics not dropping
- Fixed missing loot for Ixion and Skirion boss fights
Enemies & AI
- Fixed boar colliders bumping other characters around
- Added stuck detection for NPCs to help ensure they always reach their target
- Fixed enemies not reacting to sentries. They now start attacking the player when attacked by sentries
- Removed incomplete Relics with no Affixes from the loot pool, as these were not supposed to be part of the game yet
- Skirion: Fixed axe not resetting with the fight and persisting in the arena
- Skirion: Fixed Call Frost ability not targeting the player and damage area placement
- Feral Hippokampos: Removed immunity during Summoning ability
- Feral Hippokampos: Fixed issues with Wave Crush ability collision and invisibility
Multiplayer
- Fixed connection issues in multiplayer
- Fixed an issue that could prevent players from joining a multiplayer session from within a different session
- Fixed lightning strike (and various other passives) not triggering on clients
- Fixed a couple quest scripting edge cases exclusive to multiplayer
- Fixed the multiplayer boss gate issue in Chiron's Cave
UI & Controls
- Fixed game version number in the UI not updating for small binary hotfixes (like the ones we shipped last week)
- Fixed "Quality Preset" graphics option sometimes showing "Custom" even when all quality settings were set to the same value
- Fixed middle mouse button not being usable for abilities
- Fixed simplified healthbar not being reset when focused healthbar is removed
- Fixed buff/debuff bars overlapping when both focused and simple healthbar are visible
- Fixed gamepad cursor movement sometimes swapping back to mouse/keyboard input accidentally
- Fixed some UI screens like the Moirai Codex not updating instantly
Masteries
- Storm - Arcane Shielding: Fixed this passive missing in Tier 4
- Fixed summon limit being smaller than expected
Other
- Fixed random rolls in repeated triggers and periodic effects always rolling the same values for application chance
- Fixed weapon damage type VFX not always being shown on the character preview in the main menu
- Fixed weapon damage type VFX not being applied to the correct hand in some circumstances
- Tweaked some settings to reduce the likelihood of landscape appearing blurry after a loading screen
- Added missing sounds for various interactions and quest events
Release:01.08.2025
Genre:
Action-Rollenspiel
Entwickler:
Grimlore Games
Vertrieb:
THQ Nordic
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:
Titan Quest
Einzelspieler
Mehrspieler
Koop
