Titan Quest II - Early Access Content Update 2 - Hotfix 2 - 0.3.0-public.112621+win.2174
Heroes!
This is a hotfix update that fixes a lot of issues that were reported with the Forge Mastery update. This is our last planned update in 2025. Thanks for your support and we have
more in the cards for 2026!
General
Increased number of full-screen resolution options, beyond the native aspect ratio
Systems running the game without DirectX 12 Ultimate support will now show a more helpful error message instead of Unreal's default message
The game now detects pak files added by mods during startup. Any crashes in games with detected mods will cause the crash reporter to show a "please update or remove mods" message instead of sending the report, as we cannot provide support for third party mods
Masteries
Forge Mastery
We really enjoyed watching you play with the new Mastery and hearing your feedback. It became clear that Bladetrap and Sentry both shipped in a state that was not exactly where they should have been in regards to damage, when using certain Modifier combinations. We have made some minor adjustments to address this via Hotfix.
[b]Blade Trap[/b]
Strong Start: The bonus Damage is now capped at 20/40/60% more Damage, but more than 10 Activations are still beneficial as the turret then gains the maximum bonus for longer
Burnout: 30% -> 20% more Damage
Burnout: 150/200/250% -> 100/175/250% more Activation Speed
[b]Sentry[/b]
Strong Start: The bonus Damage is now capped at 20/40/60% more Damage, but more than 10 Activations are still beneficial as the turret then gains the maximum bonus for longer
Burnout: 30% -> 20% more Damage
Burnout: 150/200/250% -> 100/175/250% more Activation Speed
[b]Minion Master[/b]
Minion Master: 50% -> 30% more Damage for Summons
Bugfixes
Masteries
[b]Global[/b]
Global: Fixed multiple tooltip errors and inconsistencies across masteries and items
Fixed some modifier description errors in the German translation
[b]Earth[/b]
Earth - Earth Enchantment: In multiplayer, standing in the aura of an ally doesn't block your skill activation anymore
[b]Forge[/b]
Blade Trap/Sentry - Masterwork: Fixed skill use being blocked in edge cases, like at 31 out of 31 Divine Cores
Blade Trap: Fixed the infusions not working for clients in multiplayer. They work now and add the visual appearance to the respective actors.
Chains: Skill now has a clearer description, mentioning the pickup of Divine Cores and Gold in the area (functionality is unchanged)
Hardened Bulwark: Fixed modifications of minimum and maximum Bulwark, causing a variety of bugs like potions not working or infinite Divine Cores
Minefield: Fixed the infusions not working for clients in multiplayer. They work now and add the visual appearance to the respective actors.
Minion Master: Fixed effect giving reduced total damage instead of less damage
Salvager Passive: Fixed the buff could stack multiple times on Summons
Tempered Arsenal: In multiplayer, standing in the aura of an ally doesn't block your skill activation anymore
Tempered Arsenal - Device Double Activation: Fixed Double Activation chance not being displayed correctly
[b]Rogue[/b]
Preparation: In multiplayer, standing in the aura of an ally doesn't block your skill activation anymore
[b]Storm[/b]
Fixed Arcane Shielding Passive missing from the Mastery
Storm Nimbus: In multiplayer, standing in the aura of an ally doesn't block your skill activation anymore
Cyclone - Thunderstorm: Fixed modifier not dealing any damage
Cyclone - Thunderstorm: Fixed an issue causing some intervals to be sometimes skipped
Cyclone: Fixed Duration of all versions being slightly shorter than expected, also leading to fewer damage ticks than expected
[b]Warfare[/b]
Battlefield Awareness: In multiplayer, standing in the aura of an ally doesn't block your skill activation anymore
Battlefield Awareness: Fixed Enhanced Resistances, Barrier Preservation, Enhanced Glancing Hits, Enhanced Regeneration, Inspiration, Pierce Retaliation and Vitality Drain not working as an aura
Items
[b]General[/b]
Fixed certain weapons being over-represented in loot drops in the early game (Poison Bows, Staves, etc.)
Fixed multiple tooltip errors and inconsistencies across masteries and items
Fixed attack speed text missing in German
[b]Relics & Charms[/b]
Relics that don't have any effects can't drop anymore from the Embers shop
Charms that don't have any effects can't drop anymore from the Embers shop
[b]Affixes[/b]
Fixed a bug causing the summon activation affix to not be properly applied
Fixed a bug causing the summon affixes to have higher values than intended
Fixed multiple tooltip mistakes
[b]Uniques[/b]
Wellspring: Buff now displays a proper icon while active
Wellspring: Fixed Wellspring not granting the Health Regen depending on the source of the Overload stacks
Enemies and Bosses
Fixed certain enemies (like Bronze Lions & Wild Ones) not being targeted by Forge devices
Skylla: Fixed Skylla sometimes re-entering the arena invisible
UI and Menus
Loot Tooltip: Fixed stat split not resetting after hovering a potion item
Inspecting a feat in the mastery screen will now correctly set the gamepad cursor to the previous position when pressing back
Mastery Screen: Fixed the True Damage tooltip being missing
Loading Screen: Fixed a bug where the main menu would fail to be loaded properly upon dying during a hardcore run
Fixed tooltips for Projectile Penetration and Armor/Resistance Penetration being mixed up on certain abilities
Audio
Fixed the behavior of certain ability SFX looping indefinitely. (Skylla Companions, Ichthian General)
Updated SFX for Shield Attack
