News Liste Titan Quest II

Titan Quest II - Early Access Content Update 2 - Hotfix 2
Titan Quest II
12.12.25 15:15 Community Announcements

Titan Quest II - Early Access Content Update 2 - Hotfix 2 - 0.3.0-public.112621+win.2174

[p][/p][p]Heroes![/p][p]This is a hotfix update that fixes a lot of issues that were reported with the Forge Mastery update. This is our last planned update in 2025. Thanks for your support and we have[/p][p]more in the cards for 2026![/p]

General

[p][/p]
  • [p]Increased number of full-screen resolution options, beyond the native aspect ratio[/p][/*]
  • [p]Systems running the game without DirectX 12 Ultimate support will now show a more helpful error message instead of Unreal's default message[/p][/*]
  • [p]The game now detects pak files added by mods during startup. Any crashes in games with detected mods will cause the crash reporter to show a "please update or remove mods" message instead of sending the report, as we cannot provide support for third party mods[/p][/*]
[p][/p]

Masteries

Forge Mastery

[p]We really enjoyed watching you play with the new Mastery and hearing your feedback. It became clear that Bladetrap and Sentry both shipped in a state that was not exactly where they should have been in regards to damage, when using certain Modifier combinations. We have made some minor adjustments to address this via Hotfix.[/p][p]Blade Trap[/p]
  • [p]Strong Start: The bonus Damage is now capped at 20/40/60% more Damage, but more than 10 Activations are still beneficial as the turret then gains the maximum bonus for longer[/p][/*]
  • [p]Burnout: 30% -> 20% more Damage[/p][/*]
  • [p]Burnout: 150/200/250% -> 100/175/250% more Activation Speed[/p][/*]
[p]Sentry[/p]
  • [p]Strong Start: The bonus Damage is now capped at 20/40/60% more Damage, but more than 10 Activations are still beneficial as the turret then gains the maximum bonus for longer[/p][/*]
  • [p]Burnout: 30% -> 20% more Damage[/p][/*]
  • [p]Burnout: 150/200/250% -> 100/175/250% more Activation Speed[/p][/*]
[p]Minion Master[/p]
  • [p]Minion Master: 50% -> 30% more Damage for Summons[/p][/*]

Bugfixes

[p][/p]

Masteries

[p]Global[/p]
  • [p]Global: Fixed multiple tooltip errors and inconsistencies across masteries and items[/p][/*]
  • [p]Fixed some modifier description errors in the German translation[/p][/*]
[p]Earth[/p]
  • [p]Earth - Earth Enchantment: In multiplayer, standing in the aura of an ally doesn't block your skill activation anymore[/p][/*]
[p]Forge[/p]
  • [p]Blade Trap/Sentry - Masterwork: Fixed skill use being blocked in edge cases, like at 31 out of 31 Divine Cores[/p][/*]
  • [p]Blade Trap: Fixed the infusions not working for clients in multiplayer. They work now and add the visual appearance to the respective actors.[/p][/*]
  • [p]Chains: Skill now has a clearer description, mentioning the pickup of Divine Cores and Gold in the area (functionality is unchanged)[/p][/*]
  • [p]Hardened Bulwark: Fixed modifications of minimum and maximum Bulwark, causing a variety of bugs like potions not working or infinite Divine Cores[/p][/*]
  • [p]Minefield: Fixed the infusions not working for clients in multiplayer. They work now and add the visual appearance to the respective actors.[/p][/*]
  • [p]Minion Master: Fixed effect giving reduced total damage instead of less damage[/p][/*]
  • [p]Salvager Passive: Fixed the buff could stack multiple times on Summons[/p][/*]
  • [p]Tempered Arsenal: In multiplayer, standing in the aura of an ally doesn't block your skill activation anymore[/p][/*]
  • [p]Tempered Arsenal - Device Double Activation: Fixed Double Activation chance not being displayed correctly[/p][/*]
[p]Rogue[/p]
  • [p]Preparation: In multiplayer, standing in the aura of an ally doesn't block your skill activation anymore[/p][/*]
[p]Storm[/p]
  • [p]Fixed Arcane Shielding Passive missing from the Mastery[/p][/*]
  • [p]Storm Nimbus: In multiplayer, standing in the aura of an ally doesn't block your skill activation anymore[/p][/*]
  • [p]Cyclone - Thunderstorm: Fixed modifier not dealing any damage[/p][/*]
  • [p]Cyclone - Thunderstorm: Fixed an issue causing some intervals to be sometimes skipped[/p][/*]
  • [p]Cyclone: Fixed Duration of all versions being slightly shorter than expected, also leading to fewer damage ticks than expected[/p][/*]
[p]Warfare[/p]
  • [p]Battlefield Awareness: In multiplayer, standing in the aura of an ally doesn't block your skill activation anymore[/p][/*]
  • [p]Battlefield Awareness: Fixed Enhanced Resistances, Barrier Preservation, Enhanced Glancing Hits, Enhanced Regeneration, Inspiration, Pierce Retaliation and Vitality Drain not working as an aura[/p][p][/p][/*]

Items

[p]General[/p]
  • [p]Fixed certain weapons being over-represented in loot drops in the early game (Poison Bows, Staves, etc.)[/p][/*]
  • [p]Fixed multiple tooltip errors and inconsistencies across masteries and items[/p][/*]
  • [p]Fixed attack speed text missing in German[/p][/*]
[p]Relics & Charms[/p]
  • [p]Relics that don't have any effects can't drop anymore from the Embers shop[/p][/*]
  • [p]Charms that don't have any effects can't drop anymore from the Embers shop[/p][/*]
[p]Affixes[/p]
  • [p]Fixed a bug causing the summon activation affix to not be properly applied[/p][/*]
  • [p]Fixed a bug causing the summon affixes to have higher values than intended[/p][/*]
  • [p]Fixed multiple tooltip mistakes[/p][/*]
[p]Uniques[/p]
  • [p]Wellspring: Buff now displays a proper icon while active[/p][/*]
  • [p]Wellspring: Fixed Wellspring not granting the Health Regen depending on the source of the Overload stacks[/p][p][/p][/*]

Enemies and Bosses

  • [p]Fixed certain enemies (like Bronze Lions & Wild Ones) not being targeted by Forge devices[/p][/*]
  • [p]Skylla: Fixed Skylla sometimes re-entering the arena invisible[/p][p][/p][/*]

UI and Menus

  • [p]Loot Tooltip: Fixed stat split not resetting after hovering a potion item[/p][/*]
  • [p]Inspecting a feat in the mastery screen will now correctly set the gamepad cursor to the previous position when pressing back[/p][/*]
  • [p]Mastery Screen: Fixed the True Damage tooltip being missing[/p][/*]
  • [p]Loading Screen: Fixed a bug where the main menu would fail to be loaded properly upon dying during a hardcore run[/p][/*]
  • [p]Fixed tooltips for Projectile Penetration and Armor/Resistance Penetration being mixed up on certain abilities[/p][/*]

Audio

  • [p]Fixed the behavior of certain ability SFX looping indefinitely. (Skylla Companions, Ichthian General)[/p][/*]
  • [p]Updated SFX for Shield Attack[/p][/*]
[p][/p]
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