News Liste Total War: WARHAMMER III

Hotfix 6.1.3
Total War: WARHAMMER III
Heute 10:03 Community Announcements


Hey folks,

We’re back with Hotfix 6.1.3, bringing a host of fixes and tweaks to Total War: WARHAMMER III, from Kislevite supporters to Beastmen’s lost shards.

Let’s get into it!

— Steve Coleman // Senior Community Manager // Squigherd



Highlights


  • Fixed an issue where The Ice Court and The Great Orthodoxy would get stuck at 100/100 supporters after quest battles without increasing tier
  • Fixed Beastmen being able to settle without creating a Herdstone, causing them to permanently lose their shards.
  • Fixed an issue where flying spellcasters would be constantly spinning round in circles.

Known Issues // Still Cooking


  • Manually abandoning a settlement in a Bloodground as a Beastmen faction results in the 3DUI not updating properly and showing the settlement as not a part of the Bloodground.
  • When loading a saved game from before version 6.1.3 as a Beastmen faction, the region occupation restrictions get updated on End Turn, not on load.



CAMPAIGN



General // Gameplay


  • Fixed an issue so that Beastmen can no longer occupy regions in a Bloodground without actually raising a Herd stone. This used to be allowed in error and consumed a shard without providing an avenue to get it back.
  • Fixed an issue where players could open a panel using hotkeys during the transition from pre to post-battle
  • Fixed an issue where confederated leaders would not automatically get Followin' Da Plan points if confederated while wounded when playing as the Ironclaw Orcs
  • Fixed a crash that occurred when losing a settlement while an Ataman is traveling to it.
  • Added additional negative diplomatic relations between Cathay factions and their enemy rebel factions to stop them finding too much harmony in the early game.
  • Fixed an issue where Skulltaker's tongue was missing during the intro cinematic to 'The Slayer Sword' quest battle
  • Fixed an issue where the Cockatrice didn’t have a recruitment cap when being recruited by Beastmen armies (Old saves will likely see some mild confusion, as existing Cockatrice in those saves will technically be the Tzeentch version, which is not capped).
  • Fixed an issue where The Ice Court and The Great Orthodoxy would get stuck at 100/100 supporters after quest battles without increasing tier.

BATTLE



General // Gameplay


  • Fixed an issue where Flying casters could spin around when casting spells and moving simultaneously (although spinning is a good trick)
  • Fixed an issue where Empire War Wagon units would bleed from their wooden // metal parts when hit.
  • Fixed an issue where blood would spurt out The Vampire Coast’s Deck Gunners unit cannon when hit.
  • Fixed an issue with how blood VFX displayed for Demigryph Knights.

Battle Maps


  • Fixed an issue in Zhufbar (Dwarfs) where units could fall through the ground in certain areas of the map.
  • Fixing some overlapping assets that were visually glitching on the Erengrad (Kislev) battle map.
  • Fixed shallow water in playable area being too deep on the Troll Country (Kislev) battle map.
  • Fixed issue on Quenelles (Bretonnia) map where the camera could go inside the river on one side.
  • Fixed an issue where some buildings would incorrectly float on the Gaen Vale (High Elves) battle map
  • Fixed issues where some terrain lacked collision and units were able to climb very steep surfaces on the battle map for Kemmler's Chaos Tomb Blade quest
  • Fixed an issue where water on the battle map wasn’t displaying properly for Mother Ostankya’s ‘Jinxed Land’ quest
  • Fixed various issues relating to building placement and stretched textures on assorted battle maps
  • Performed tree surgery by removing trees that were clipping through buildings and tidied various misplaced assets across various battle maps
  • Fixed an issue where textures weren't placed properly in some areas on The Black Pyramid (Tomb Kings) battle map
  • Fixed an issue so that rebel rocks now obey gravity on The Pillar of Bone battle map
  • Fixed an issue where units were passing and clipping through a group of rocks on the Aymara Swamp battle map, they have now been thrown in the river to prevent this.





As always, if you run into any new issues after updating to 6.1.3 please report them over in our dedicated bug reporting sub-forum.

See you on the battlefield!

— The Total War Team



⚠ IMPORTANT




If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.



???? MOD WARNING




Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

Code For the latest news and announcements, drop by our official social channels.

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Release:16.02.2022 Genre: Strategie Entwickler: Creative Assembly Vertrieb: Sega Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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