
- Fixed occasional crash when taking over a settlement where multiple factions had hostile slots (such as Cults, Garden of Morr etc.)
- Fixed missions failing to generate when they had an agent reward, if the home region of the player was under siege, causing the game to softlock and preventing the end turn cycle from ending.
- Upped the maximum infections gained post-battle from 37 to 100. (We'll continue to review both the conversion rate and the maximum going forward.)
⚠ IMPORTANT
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
???? MOD WARNING
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.