
Reflecting on Shadows of Change
I’ll cut straight to it, we didn’t give you enough new characters and units to play with at the original release of Shadows of Change. We believe we can put this right for you, having listened to your feedback these past months to provide you with better and more varied options for your armies. We know that you, our community, are as passionate about the game as we are, and we’re pleased to say that many of your suggestions are being enacted upon. Not all ideas and requests are possible, though. The Era of Karl Franz is, as you’ve come to expect, a rich and exciting setting for Total War, and we work closely with The Warhammer Studio to ensure that the content for this era of Warhammer is as faithfully represented in our game as possible. All of the forces featured within the Shadows of Change DLC can look forward to a sizable collection of reinforcements, but we won’t be adding Hag Mothers as Generic Lords, as Mother Ostankya is the only Hag Mother of Kislev. Similarly, the relationship between Gospodars and Ungols is taking a back seat as we look less at the tensions of historic Kislevite culture, and more at what defines Kislev as a unified military force in the Era of Karl Franz. Similarly, we won’t be adding beaks to Tzaangors, as while this avian characteristic occurs in other Warhammer settings, these elite Gors in the Old World represent those Beastmen who have drawn the eye of the Changer of Ways, rather than a totally separate offshoot breed. But as ever, we aim to ensure that whatever we do add to Total War: WARHAMMER III is as authentic an experience of the world of Warhammer as possible.What to expect moving forward
Looking to the future, the team and I love the Warhammer universe and want to make as much content for it as possible. Whether that be to add further exciting characters like the Golden Knight, spectacular units and creatures (Yes, I’m looking at you mighty “Hotpot”) or other unexplored lore. We still plan to make many more DLCs for Total War: WARHAMMER III, with some of them like Thrones of Decay following the same premise and composition as Shadows of Change where we will add to and develop three existing races from across the Warhammer world. Accompanied by our patches and updates, this will give us the opportunity to go back to some of your most beloved races and give them some attention. Below I have laid out what you can expect to see for Shadows of Change and Thrones of Decay in terms of the content and features for these products moving forward. DLC Content – Shadows of Change & Thrones of Decay- 3 Legendary Lords – Each playable in the Realms of Chaos and Immortal Empires campaigns
- Unique gameplay mechanics for each legendary lord
- 3 Legendary Heroes – One per race
- 3 Lords – One per race
- 3 Heroes – One per race
- 5 Units (Infantry/Cavalry/Monsters/etc…) per race
- 3 Regiments of Renown per race
- 1 FREELC Character (Aekold Helbrass for Shadows of Change and a Legendary Lord for Thrones of Decay)
- New Spell Lore*
- New Mounts*
- New Additional FREELC*

