
Age of Reckoning
We've done quite a large balance pass of the Age of Reckoning system in order to try and simultaneously make it less hectic and scale more reasonably, while also maintaining its difficulty to ensure players don't easily max it out every cycle:- Grudge targets are now defined based on the factions you share a land border with rather than all "met" factions.[list]
- While the intent remains the same that we want Grudge targets to scale up/down depending on your local situation, we overlooked some issues that were detrimental to the current gameplay if you revealed too much too quickly beyond your own lands. We will continue to monitor the situation with the above change.
- This fix also fixed an issue where enemy settlements would sometimes display grudges for a different culture (such as "Undead Actions" when the region is owned by beastmen).
- Base size of Grudge settler army has been changed from 15 -> 10
- Added a further +3 grudge settler army size to the "Way of The Clans" technology (for a total of +5)
- Added a further +2 grudge settler army size to Thorgrim's "High King" skill (for a total of +5)
- The cap for maximum units reserved in your grudge settler unit pools has been reduced from 20 -> 2
- The cap for grudge settler units in your army has been reduced from 5 -> 3
- Added +1 to the unit cap in army to the warrior guild tech.
- Added a further +1 to the unit cap in army to the Call Upon Oaths of Old tech (for a total of +2)
- Grudge Settler units are no longer free to recruit.
- Added -20% grudge settler unit recruitment cost to the warrior guild tech
Frost Wyrm Rescaling
As part of 5.0.3 we're making a pretty significant change to the Frost Wyrm by reducing its size by roughly a third. (See below)
- Armour: 80 -> 110
- Bonus vs. Large: 0 -> 25
- Max Entities Hit by Splash Attack: 6 -> 5 (this concentrates the weapon strength of the unit on fewer targets, improving its lethality)
General Fixes
- Fixed oneshot group vocalisations not triggering, particularly on unit selections and order responses ("Chosen of the Gods!" and all that good stuff)
- Fixed 'Channel Magic!' always resulting in a loss of Winds of Magic. They say the house always wins but we're here to make that statement a bit less absolute.
- Corrected a collision issue with the Thunderbarge that was causing most projectiles to phase through the balloon
- Fixed an issue where certain plague symptoms could disappear/become unavailable when playing as Festus the Leechlord
- Fixed an issue where Chaos Lords of Nurgle would not ascend to Daemon Princes when playing as Nurgle factions
- Fixed an issue where Chaos Lords of Nurgle would not gain a trait when ascending to Daemon Princes
- Pestigors now have 0 recruitment cost for Beastmen
- Adjusted Dwarf grape shot to be in line with the imperial grape shot. Curtailing excessive shockwave radius around each projectile.
- The Dwarf Dragon Slayer has found his unique axes stashed away under 2000 dead goblins and stopped stealing clothes from the Doomseekers. No wonder he's a Slayer.
- Steam Tanks with Helblasters no longer benefit from the Helblaster upgrades in the imperial gunnery school. Units are not intended to double dip in multiple categories.
- Fixed the effects provided by Miao Ying's quest item set
- Balthasar Gelt's unique skill "Will of the Patriarch" now correctly increases Battle Wizard recruit rank
- Fixed Chaos Sorcerer Lords and Heroes missing certain Marks of Chaos upgrades
- Fixed the Gunnery School upgrade "Ballistics Plating" not functioning
- Reverted oversight causing final transmutation to deal about a quarter the intended damage when not overcast
- Fixed the Runesmith skill "Learned Intuition" having a lord's army scope instead of a hero's army scope.
- Fixed an issue where some mounts could be stolen post-battle, sorry Bubebolos.
- Fixed an issue that caused the Rot Beast to be available to all players, regardless of ownership. (Consider it a moldy, rotting taster.)
- Fix reinforcement popup opening whenever the list of reinforcement updates.
- The "Righteous Fury" skill shared by Warpriests and Arch Lector's now provides different effects. [list]
- For Arch Lectors: [list]
- Weapon Strength for flagellants: +10% -> +15%
- Frenzy
- For Warpriests:[list]
- Weapon strength for flagellants: Removed
- Frenzy
Battle Balance
Beastmen
Pestigors:- Recruitment Cost (SP): 650 -> 0
- Recruitment Cost (MP): 700 -> 600
Daemons of Chaos
Chaos Furies- Number of Entities: 40 -> 60
- Additional Hit Points: 121 -> 90
- Morale: 35 -> 50
- Armour: 20 -> 25
- Entity Mass: 150 -> 250
Dwarfs
Malakai Makaisson Malakai has had his missile weapon adjusted from a triple shot scattergun to a triple shot rifle, in order to maintain consistency with his lore.- Projectile number: 3 -> 1
- Spread: 1 -> 3
- Armour Piercing missile damage: 70 -> 100
- Base missile damage: 30 -> 50
- Penetration: 3 -> 4
- Bullet Mass: 20 -> 25
- Additional Hit Points: 12820 -> 11320
- Melee Defence: 10 -> 4
- Armour: 120 -> 90
- Projectile Penetration Resistance: 4 -> 20
- Additional Hit Points: 14840 -> 12340
- Melee Defence: 10 -> 4
- Armour: 120 -> 90
- Projectile Penetration Resistance: 4 -> 20
- Effective Range: 200 -> 240
- Recruitment Cost (SP): 0 -> 700
- Recruitment Cost (SP): 0 -> 1200
- Upkeep Cost: 325 -> 300
- Effective Range: 200 -> 240
- Recruitment Cost (SP): 0 -> 1200
- Recruitment Cost (SP): 0 -> 700
- Recruitment Cost (SP): 0 -> 750
- Recruitment Cost (SP): 0 -> 600
- Recruitment Cost (SP): 0 -> 900
- Additional Hit Points: 812 -> 1054
- Additional Hit Points: 312 -> 346
- Base Missile Damage: 6 -> 8
- Armour Piercing Missile Damage: 16 -> 18
- Miniminum Range: 10 -> 0
- Additional Hit Points: 312 -> 346
- Base Missile Damage: 12 -> 14
- Armour Piercing Missile Damage: 2 -> 4
- Miniminum Range: 10 -> 0
- Recruitment Cost (MP): 800 -> 1000
- Recruitment Cost (SP): 0 -> 1000
- Upkeep Cost: 200 -> 250
- Additional Hit Points: 312 -> 346
- Miniminum Range: 10 -> 0
Empire
Hochland Long Rifles- Recruitment Cost (MP): 850 -> 900
- Recruitment Cost (SP): 850 -> 900
- Upkeep Cost: 213 -> 225
- Recruitment Cost (MP): 950 -> 875
- Recruitment Cost (SP): 950 -> 875
- Upkeep Cost: 238 -> 218
- Recruitment Cost (MP): 1250 -> 1075
Khorne
Chaos Furies (Khorne)- Number of Entities: 40 -> 60
- Additional Hit Points: 121 -> 90
- Morale: 35 -> 50
- Armour: 20 -> 25
- Entity Mass: 150 -> 250
Nurgle
Toad Dragon- Recruitment Cost (MP): 2400 -> 2100
- Recruitment Cost (SP): 2400 -> 2100
- Upkeep Cost: 600 -> 525
- Morale: 85 -> 75
- Turn Speed: 60 -> 90
- Additional Hit Points: 121 -> 90
- Morale: 35 -> 50
- Armour: 20 -> 25
- Entity Mass: 150 -> 250
Slaanesh
Chaos Furies (Slaanesh)- Number of Entities: 40 -> 60
- Additional Hit Points: 121 -> 90
- Morale: 35 -> 50
- Armour: 20 -> 25
- Entity Mass: 150 -> 250
Tzeentch
Chaos Furies (Tzeentch)- Number of Entities: 40 -> 60
- Additional Hit Points: 121 -> 90
- Morale: 35 -> 50
- Armour: 20 -> 25
- Entity Mass: 150 -> 250
Campaign Only
Obsinite Gyrocopters- Additional Hit Points: 330 -> 366
- Base Missile Damage: 18 -> 10
- Armour Piercing Missile Damage: 8 -> 20
- Miniminum Range: 10 -> 0
- Projectile Velocity: 45 -> 60
- Base Reload Time (Seconds): 9 -> 8
- Calibration Area: 13 -> 3
- Projectile Mass: 3 -> 4
Warriors of Chaos
Chaos Sorcerer Lord of Nurgle (Death)- Additional Hit Points: 4622 -> 4180
- Additional Hit Points: 4960 -> 4708
- Additional Hit Points: 4622 -> 4180
- Additional Hit Points: 4960 -> 4708
- Additional Hit Points: 5786 -> 5486
- Additional Hit Points: 5786 -> 5486
Abilities
Army Abilities
Call of the Wild- Number of Uses: 3 -> 1
Character Abilities
Hurricane of Death- Recharge Time (Seconds): 90 -> 120
- Initial Recharge Time (Seconds): 90 -> 120
- Delay until damage is dealt (Seconds): 0 -> 1
- pread: 0 -> 10
- Target Intercept Range: 100 -> 30
Spells
Soul Stealer- Winds of Magic Cost: 16 -> 18
- Active Time (Seconds): 20 -> 18
- Direct Damage Amount: 133 -> 100
- Armour Piercing Vortex Damage: 1 -> 4
- Branch damage: removed
- Effect Duration: 1 -> 5
- Starting Radius: 5 -> 20
- Armour Piercing Vortex Damage: 4 -> 6
- Branch damage: removed
- Effect Duration: 1 -> 5
- Starting Radius: 5 -> 20
- Expansion Speed (Per Second): 40 -> -20
- Active Time (Seconds): 20 -> 18
- Direct Damage Amount: 33 -> 133[list]
- This is a reversion to the accidental overwrite of this in 5.0
Unit Abilities
Coruscating Blast- Base Missile Damage: 75 -> 50
- Armour Piercing Missile Damage: 175 -> 125
- Radius: 5 -> 4
- Base Explosion Damage: 75 -> 15
- Armour Piercing Explosion Damage: 15 -> 75
- Recharge Time (Seconds): 1 -> 30
- Direct Damage Amount: ~50 per second -> ~150 per second
- Recharge Time (Seconds): 1 -> 30
- Direct Damage Amount: 0 -> ~50 per second
- Duration (Seconds): 6 -> 4
- Delay until damage is dealt (Seconds): 0 -> 0.75
- Armour Piercing Vortex Damage: 2 -> 4
- Explosion Force: 50 -> 200
- Starting Radius: 4 -> 0.1
- Expansion Speed (Per Second): 1 -> 100
- Delay until damage is dealt (Seconds): 0 -> 0.75
- Explosion Force: 50 -> 200
- Duration (Seconds): 6 -> 4
- Delay until damage is dealt (Seconds): 0 -> 0.75
- Armour Piercing Vortex Damage: 2 -> 4
- Explosion Force: 50 -> 200
- Starting Radius: 4 -> 0.1
- Expansion Speed (Per Second): 1 -> 100
- Duration (Seconds): 6 -> 4
- Delay until damage is dealt (Seconds): 0 -> 0.75
- Explosion Force: 50 -> 200
⚠ IMPORTANT
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
???? MOD WARNING
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.