Of course, Christmas is coming and we want players to feel that way in Treason too! So we've updated the main menu to feature snow and a nice Christmas-themed soundtrack, as well as updating Villa to reflect this change, too.
Full list of changes
Stability
- Fixed a crash when pressing a scoreboard button when the game is loading into the menu
- Fixed a crash when pressing a number key that isn't assigned to any class in class selection menu
Gameplay
- Implementation of CoaXioN Coplay and a lobby system (see above)
- Enabled health regeneration on Light class by default ([i]t_class_light_health_regeneration[/i])
- Added support for multiple Zombie Don syringes per map
- Fixed missing Heavy unconscious +USE sound
- Increased bat swing speed
- Automatic radar in Annihilation will appear more frequently after each time, by [i]t_automatic_radar_prevalence_reduction[/i] seconds (default: [b]2[/b]), but not quicker than [i]t_automatic_radar_prevalence_minimal[/i] seconds (default: [b]4[/b])
- Added console commands to toggle availability of player classes ([i]t_class_light_allow[/i], [i]t_class_medium_allow[/i] and [i]t_class_heavy_allow[/i]); if no classes are allowed, the game will default to Medium
- Added a command to prevent Annihilation from being played consecutively for 2 or more rounds in a row ([i]t_carnage_prevent_consecutive[/i], default: [b]on[/b])
- Removed damage protection in Annihilation by default ([i]t_dev_immunity_time_annihilation[/i])
- Changed default max rounds count ([i]mp_maxrounds[/i]) to [b]7[/b]
- Added a spark particle to clues
UI
- Fixed double Doctor chat message when trying to resuscitate a person too late
- Added text background to player names when aiming at someone
- Changed default player name color when aiming at someone to Treason color
- Made main menu sliders and drop down boxes colors be in-line with the rest of the main menu color scheme
- Implemented aspect ratio lock to map loading images, since they're always 16:9 they will no longer appear stretched on bigger or smaller resolutions
- Changed default player name when aiming at someone fade out time ([i]hud_targetid_fadeout_time[/i]) to [b]0.4[/b] seconds
- Fixed max rounds setting not applying in server (now lobby) creation window
- Added default values of settings to labels in server (now lobby) creation window
Maps
- Added 2 extra Zombie Don syringe spawns to all maps (3 in total)
New map: [b]Church[/b]
Castle
- Adjustments to various props
- Expanded passage between Piano room and Back room
- Minor optimizations
City
- Adjustments to various props
- Fixed various boost spots
- Moved fountain near bombsite B entrance
- Extended area near bombsite B
Classic
- Fixed various boost spots
Clues
- Adjustments to various props
- Added a door near bombsite C
Cold
- Adjustments to various props
- Fixed unreachable clue spawns
- Extended area near C.P.U.
- Removed some boxes
Dust Ode
- Fixed unreachable clue spawns
- Added extra clue hint billboards
- Added a door between middle and C.P.U. power supply room
Dust 2 Ode
- Adjustments to various props
- Replaced various foliage props
Gym
- Adjustments to various props
- Fixed unreachable clue spawns
Hotel
- Fixed unreachable clue spawns
- Added extra clue hint billboards
Island
- Fixed various boost spots
Library
- Fixed unreachable clue spawns
- Added a door between bookshelves and middle
- Moved hallways from main area to pool and kitchen areas
- Fixed some incorrect textures
Simple
- Adjustments to various props
- Fixed unreachable clue spawns
Temple
- Adjustments to various props
- Fixed unreachable clue spawns
Tower
- Adjustments to various props
- Retextured floor around the map
Villa
- Adjustments to various props
- Merry Christmas!
[i]As always, we will continue to expand Treason more next year, so we hope to see you there. Thank you for sticking with us! Merry Christmas & Happy New Year![/i]