

Full list of changes
Stability
- Fixed a crash when pressing a scoreboard button when the game is loading into the menu
- Fixed a crash when pressing a number key that isn't assigned to any class in class selection menu
Gameplay
- Implementation of CoaXioN Coplay and a lobby system (see above)
- Enabled health regeneration on Light class by default (t_class_light_health_regeneration)
- Added support for multiple Zombie Don syringes per map
- Fixed missing Heavy unconscious +USE sound
- Increased bat swing speed
- Automatic radar in Annihilation will appear more frequently after each time, by t_automatic_radar_prevalence_reduction seconds (default: 2), but not quicker than t_automatic_radar_prevalence_minimal seconds (default: 4)
- Added console commands to toggle availability of player classes (t_class_light_allow, t_class_medium_allow and t_class_heavy_allow); if no classes are allowed, the game will default to Medium
- Added a command to prevent Annihilation from being played consecutively for 2 or more rounds in a row (t_carnage_prevent_consecutive, default: on)
- Removed damage protection in Annihilation by default (t_dev_immunity_time_annihilation)
- Changed default max rounds count (mp_maxrounds) to 7
- Added a spark particle to clues
UI
- Fixed double Doctor chat message when trying to resuscitate a person too late
- Added text background to player names when aiming at someone
- Changed default player name color when aiming at someone to Treason color
- Made main menu sliders and drop down boxes colors be in-line with the rest of the main menu color scheme
- Implemented aspect ratio lock to map loading images, since they're always 16:9 they will no longer appear stretched on bigger or smaller resolutions
- Changed default player name when aiming at someone fade out time (hud_targetid_fadeout_time) to 0.4 seconds
- Fixed max rounds setting not applying in server (now lobby) creation window
- Added default values of settings to labels in server (now lobby) creation window
Maps
- Added 2 extra Zombie Don syringe spawns to all maps (3 in total)
New map: Church

Castle
- Adjustments to various props
- Expanded passage between Piano room and Back room
- Minor optimizations
City
- Adjustments to various props
- Fixed various boost spots
- Moved fountain near bombsite B entrance
- Extended area near bombsite B
Classic
- Fixed various boost spots
Clues
- Adjustments to various props
- Added a door near bombsite C
Cold
- Adjustments to various props
- Fixed unreachable clue spawns
- Extended area near C.P.U.
- Removed some boxes
Dust Ode
- Fixed unreachable clue spawns
- Added extra clue hint billboards
- Added a door between middle and C.P.U. power supply room
Dust 2 Ode
- Adjustments to various props
- Replaced various foliage props
Gym
- Adjustments to various props
- Fixed unreachable clue spawns
Hotel
- Fixed unreachable clue spawns
- Added extra clue hint billboards
Island
- Fixed various boost spots
Library
- Fixed unreachable clue spawns
- Added a door between bookshelves and middle
- Moved hallways from main area to pool and kitchen areas
- Fixed some incorrect textures

Simple
- Adjustments to various props
- Fixed unreachable clue spawns
Temple
- Adjustments to various props
- Fixed unreachable clue spawns
Tower
- Adjustments to various props
- Retextured floor around the map

Villa
- Adjustments to various props
- Merry Christmas!
