News Liste Treason

Treason Update #2 (01.03.2023)
Treason
01.03.23 15:01 Community Announcements
[b][STABILITY][/b] - Fixed [b]SSE and SSE2 are required[/b] and [b]Game shader trying to override a base shader[/b] errors on startup for players that have other Source Engine games in their PATH; - Fixed a server crash when a player who did the first kill of the round left the server before the end of the round; [b][GAMEPLAY][/b] - Added a team kill punisher: if a player is at or below [i]t_teamkill_karma_threshold[/i] karma (default: [b]50[/b]), killing [i]t_teamkill_limit[/i] teammates (default: [b]3[/b]) in a single round will result in a kick and a temporary ban, team kill counter will go down by 1 each round until it reaches 0; - Updated existing voice lines and added new voice commands:
  • [i]I'm walking here.[/i]
  • [i]Deliver the clue.[/i]
  • [i]Hold fire![/i]
  • [i]They're innocent.[/i]
  • [i]Follow me.[/i]
  • [i]Get out of here![/i]
  • [i]Sorry.[/i]
  • [i]Stick together.[/i]
- Added Player Mute option in the main menu, that allows you to mute voice chat from specific players; - Fixed incorrect name of [i]t_rating_round_win_traitors[/i] console variable (previously shared name with [i]t_rating_round_win_innocents[/i]); - Added a soft limit of traitors: [i]t_traitors_max[/i] (default: [b]4[/b]); - Softcoded the number of traitors to be chosen: total number of players divided by [i]t_traitors_prevalence[/i] (default: [b]4[/b]); - Changed default values of some console variables:
  • [i]t_revive_cooldown[/i] to [b]50[/b];
  • [i]t_dev_immunity_time[/i] to [b]10.0[/b];
  • [i]t_dev_immunity_damage[/i] to [b]0.25[/b];
  • [i]t_karma_round_win_alive[/i] to [b]15[/b];
  • [i]t_karma_kill_enemy[/i] to [b]5[/b];
  • [i]t_karma_kill_teammate[/i] to [b]-12[/b];
  • [i]t_dev_clue_glow_time[/i] to [b]6.0[/b];
- Creating a kick vote now requires specifying a reason for kick; - Changed Detective selection algorithm, now it's much less likely that the same person will be a Detective more than once in a row; - Added a brand new Don model, that will also be used for players during Annihilation rounds; - C.P.U. now has an arrow icon, showing it's location, when you hold a clue (can be toggled client-side using [i]t_disable_cpu_icon[/i]); - Zombie Traitors will now have flies particle flying around them; - Picking up a clue after round end will no longer preserve it for next round; - Proximity voice chat is now automatically disabled at the end of the round; - Bomb damage will now count as coming from the player who planted the bomb, so damaging someone with a bomb will now show up in your damage counter; - Added a console variable to toggle in-game hints: [i]cl_hudhint_enable[/i]; - Hints, that require you to approach a certain entity (such as C.P.U. hints or Clue hints) will no longer trigger when you are spectating; - Fixed incorrect Hat model skins for Mafia (when the hat is shot off); - Don's body glow will now produce a sound; [b][UI][/b] - Round end screen will no longer show irrelevant stats in Annihilation; - Changed font of HUD menus (such as voice commands menu); - Made voice status panel wider; - Removed rounded corners from hint box, making it look consistent with the rest of the design; - When spectating a player, you will now see their Steam name next to their Pseudo name; - Voting music will no longer be stopped when casting a vote; - Round end screen will now show player of the match and final kill of the match if it was the last round; - Round end screen will now show Zombie Traitors separately, at the end of traitors list; - When you are a Traitor and have been revealed, player card will now have a target icon over your role icon; - Made background of Play or Spectate menu darker; - Main menu music will now restart when leaving the server through main menu button; - Spectator UI will now fade out when round end panel is fading in; - Game icon has been slightly updated; [b][MAPS][/b] - New map: [b]Villa[/b]; [b]Classic[/b] - Added balcony at Bombsite B, that connects Mid and Bombsite A; - Added an extra route between Bombsite B and Bombsite D; - Added various cover spots; - General optimizations; [b]Hotel[/b] - Removed walls at Bombsite D; - Added a peek spot near Bombsite B; - Extended room with window, that leads outside; - Extended garage in basement; - Removed some doors near C.P.U. table; - Made main corridor wider; - Added various cover spots; - General optimizations; [b]Temple[/b] - Expanded area between Bombsite Green, Bombsite Red and Bombsite Blue; - Changed area around Blue Bombsite; - Expanded several corridors throughout the map; - Added C.P.U. signs; - Increased delay before fire appears at spawnpoint; - Added various cover spots; - General optimizations; [b]Voorgoud[/b] - Added a room behind Bombsite A, with a secret route to the gym; - Added windows to the garage door of the gym; - Changed beach; - Removed glass doors at Bombsite B; - Extended room behind C.P.U.; - Added various cover spots; - General optimizations; [b]Dust 2 Ode[/b] - Added stairs from Mid to the C.P.U.; - Changed textures; - Added 3D skybox; - Added various cover spots; - General optimizations; [b]Tower[/b] - Extended corridors behind Bombsite A and Bombsite C; - Added C.P.U. signs; - Added various cover spots; - General optimizations; [b]Simple[/b] - Added Bombsite C and Bombsite D; - Added various cover spots; - General optimizations; [b]Clues[/b] - Moved C.P.U. to another location on the second floor; - Expanded various corridors and rooms; - Added various cover spots; - General optimizations;
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Release:31.01.2023 Genre: Ego-Shooter Entwickler: Tomorrow Software Vertrieb: Klaus Veen Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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