Full list of changes
Stability
- Fixed an issue which led to votes instantly ending before the round is running
- Fixed an issue which sometimes led to votes with less positive votes than negative votes to pass
- Major optimizations to player animations and server-side gameplay
- Players are no longer transmitted to clients all the time to reduce bandwidth and cheating possibilities
Gameplay
- Detective can now be called to confirm an unconscious body (in pre-death state)
- Added weapon scrolling back
- Updated leveling system (see above)
- Lowered default number of players required for Doctor role to [b]8[/b] ([i]t_dev_min_players_for_doctor[/i])
- Added hint pop-ups for searching dead and unconscious bodies
- [i]t_disable_cpu_icon[/i] is now a server-side console command
- Potentially fixed cases of outlines rarely not working for some players
- Updated Revolver ADS player animations
- Added shell eject effect for weapons
- Reduced default Doctor resuscitation cooldown time to [b]40[/b] seconds ([i]t_resuscitate_cooldown[/i])
- Added Adrenaline ability for Doctor and during Annihilation (see above)
- Added a separate use sound when you are in pre-death state
- Made Colt slightly more accurate and deal slightly more damage at distance
- Made Springfield deal slightly more damage
- Made Sturmgewehr 44 deal slightly more damage and slightly increased it's fire rate
- Made Thompson deal slightly more damage and slightly increased it's fire rate
- Added rim light effect to player and weapon materials
UI
- Steam Chat Filtering (see above)
- Spectators are now grouped separately in scoreboard
- Updated round start panel design
- Updated round end panel design
- Brought player avatars back to scoreboard
- Resized scoreboard to be smaller
- Removed brackets from Steam player name under crosshair
- Made player name under crosshair smaller
- Bodies that have been called to will now show an icon next to outline for Detectives
- Unconscious bodies will now also glow when Doctors use radar
- [b]Clue delivered[/b] game event now shows an icon of the clue that was delivered
- Made ability cooldown bar and global progress bar (when defusing bomb, reviving bodies, etc) smooth
- Added a HUD icon when you can interact with something
- Added a startup video (WARNING: loud)
- Clue and Traitor counters will now only show up when there's something to display in them
- Updated radar icons
- Round end panel will no longer display incorrect round elapsed time if round ended on time
- Fixed sniper scope not showing up when spectating
- Added a big close button to Credits
Maps
New map: [b]City[/b]
New map: [b]Island[/b]
Castle
- Added stairs from stable to upper library
- Opened up the entrance from main room to billiard room
- Removed doors from kitchen to billiard room
- Opened up passages from kitchen to billiard room and outside
- Opened up entrance to pool
- Opened up entrance to library from back doors
- Removed 2 doors on kitchen entrance
- Added new paintings
- Added clip brushes on stairs
- Updated lighting
- Updated various textures
Classic
- Updated area around C.P.U. room
- Opened up passage from main area to bombsite A
- Redone corridors close to bombsite D
- Added a passage near aquarium at bombsite D
- Added an extra cellar passage to bombsite B
- Added passage from main area to cellars
- Widened area at bombsite C
- Added clip brushes on stairs
- Updated various textures
- Updated lighting
Clues
- Changed doors to open passages in the upper main floor
- Added a corridor behind the C.P.U. room
- Updated spa area
- Added stairs from bombsite D to kitchen
- Updated kitchen area
- Added stairs from bombsite C to bombsite B
- Opened up the upper floor connection between bombsite C and bombsite B
- Removed various doors to open passages
- Redone the pool billiard room
- Added clip brushes on stairs
- Updated various textures
- Updated lighting
Dust 2 Ode
- Opened up all doors between areas
- Updated bombsite A
- Updated 3d skybox
- Opened up C.P.U. area
- Replaced stairs with sand elevations
- Updated lighting
Dust Ode
- Changed C.P.U. delivery position
- Opened up C.P.U. room
- Widened passage between bombsite A and C.P.U. room
- Changed bridge near bombsite D
- Added sand evelation to bombsite D
- Updated lighting
Hotel
- Changed layout of C.P.U. Room
- Changed layout of middle hallway
- Bigger area outside part
- Opened up garage area
- Opened up the waiting room with wider passage to garage
- Widened various passages and windows
- Updated lighting
Simple
- Moved C.P.U. delivery area to the middle part
- Added extra balcony in sniper tower
- Added connection shelves at sniper tower and boxes at bombsite D
- Added climbable boxes near bombsite D
- Repositioned various boxes and cover points
- Updated various textures
- Added more details to various areas
- Updated lighting
Temple
- Added dust particles in various rooms
- Opened up area between Green and Red bombsites
- Opened up area behind Red bombsite
- Opened up area between Yellow bombsite and Blue bombsite
- Added 2 ovens
- Widened various passages
- Changed some stairs to sand/wood elevations
- Added fog
- Updated lighting
Tower
- Updated bombsite C and D
- Opened up various passages around the map
- Updated various cover spots
- Updated layout of the middle tower
- Updated lighting
Villa
- Added more passages through various bushes
- More connection shelves on the shed of bombsite D
- Opened up the C.P.U. room
- Increased size of the cellar area
- Redesigned second floor of villa
- Updated various cover spots
- Updated lighting
Voorgoud
- Updated stockroom behind the C.P.U. room
- Made C.P.U. room bigger
- Updated connnection room between cave and C.P.U. room
- Widened stairs between connection room and gym area
- Updated various cover spots
- Removed various doors
- Opened up doors between beach and sniper's nest
- Updated lighting
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