- Economy adjustment so that provinces provide more money and so larger empires receive an even more distinct advantage.
- Foreign population can now contribute to the army. Modders can tune the new config value "colony_percent_army" if they want a different setting.
- Improved Mexico region fixing port issues in the area. Now Mexico is divided into 4 provinces and their new ports cover the surrounding oceans properly. There should be no critical issue caused by this essential improvement but if you notice something, please let us know. A new campaign guarantees no bugs related to this change.
- Puerto Rico ceded to the USA after 1900 Campaign Start year.
- AI now utilizes shipbuilding capacity in order to manage the ship construction, so it should not overbuild ships.
- Crew of new ships is now allocated properly during commissioning.
- Fixed a rare bug related that could cause the game to freeze in the game loading screen while ships get auto-generated, happening more often during a campaign starting.
- Fixed a rare issue causing a ship that was refitting to stop its progress.
- Fixed a bug that could cause players to use ships that have been sold to other minor nations.
- Fixed an issue related with crew mechanics which could create NAN funds and permanent damage to the campaign save.
- Fixed a minor issue which could cause an inaccurate ship count of players.
- Fixed bug that made transport ships to have zero crew.
- Fixed problem that made minor allies unable to replenish ammo and fuel.
- Fixed bug that could cause rebels to win a territory even when the player had a 100% chance to win.
- Various parts and hull fixes/improvements.
- Auto-Design optimizations.
