We wish to everyone a happy new year with health and happiness,
The [b]Game-Labs Team[/b]
[b]Uploaded Optimized version including the following:[/b]
- Further optimization in the auto-design process making it faster and more effective than never before. Campaign generation in 1890 should take less than 2 minutes in fast machines.
- Further battle optimizations for a faster fps performance during combat.
- Some fixes for minor issues that were reported recently.
[b]You need to restart Steam to get this update with no problems[/b]
[b]Uploaded Optimized x2 version including the following:[/b]
- Further optimization in the Battle AI logic affecting fps performance and, also, addressing issues where the AI could desire to fight too far away, even beyond its main guns' firing range.
- Fixed issue of the torpedo friendly fire mechanics, making torpedoes unreliable in shooting, in several cases.
- Fixed a tower issue which could result in some ships not having available a tower to design the ship, if they haven't progressed in the tower technology. This problem could cause random turn delays as ships could not be auto-designed in several tries.
- A few other minor issues solved, in UI and localization.
[b]You need to restart Steam to get this update with no problems[/b]News Liste Ultimate Admiral: Dreadnoughts
We wish to everyone a happy new year with health and happiness,
The [b]Game-Labs Team[/b]
[b]Uploaded Optimized version including the following:[/b]
- Further optimization in the auto-design process making it faster and more effective than never before. Campaign generation in 1890 should take less than 2 minutes in fast machines.
- Further battle optimizations for a faster fps performance during combat.
- Some fixes for minor issues that were reported recently.
[b]You need to restart Steam to get this update with no problems[/b]
[b]Uploaded Optimized x2 version including the following:[/b]
- Further optimization in the Battle AI logic affecting fps performance and, also, addressing issues where the AI could desire to fight too far away, even beyond its main guns' firing range.
- Fixed issue of the torpedo friendly fire mechanics, making torpedoes unreliable in shooting, in several cases.
- Fixed a tower issue which could result in some ships not having available a tower to design the ship, if they haven't progressed in the tower technology. This problem could cause random turn delays as ships could not be auto-designed in several tries.
- A few other minor issues solved, in UI and localization.
[b]You need to restart Steam to get this update with no problems[/b]