- [b]Refactoring of the Task Force and mission generation system: [/b]You should notice battles to happen more consistently according to task force positions on the map. Missions generated from ships stationed in ports will also be generated closer, as they should, to those ports. Another important change is that the ships stationed in a port which participate in a battle (generated mission) will not be eligible to use for an independent movement in the same turn. Previously this was wrongly possible and could cause confusion to players, which saw their ships to vanish from their task forces, only because they might have been sunk or heavily damaged in a played mission of the current turn. More improvements will follow on the planned v1.4 Major Update.
- Some repairs on hulls and parts: scale issues on some American and Chinese guns, New York style hulls have more freedom to place main guns, better funnel flexibility for some Bismarck style towers etc. You may need to redesign those ships if they have problems in their fire arcs.
- Fixed USA “Modern Heavy Cruiser II” to become available on the proper technology that supports its displacement.
- Fixed a barbette bug that did not allow placing barbettes consistently in refit mode.
- Fixed a critical bug that could make ships freeze their movement during a campaign battle.
- Fixed issue which allowed, wrongly, to receive orders from allies for refit designs. The refit designs can already be sold as used refitted ships.
- Fixed bug that could sometimes cause a nation to blockade itself.
- Auto-Design further optimizations to be more effective and faster.
