[/p][p]Hotfix 1.9.2, is now live! This hotfix now: lets the United Fruit Company have a more sensible HQ, fixes a bug with the population of some countries being erroneously lower than 1.8, no longer defaults to DX11 for Mac/Linux and a range of other bugfixes, improvements and balance changes![/p][p]
[/p][p]Check out the full patchnotes below! Checksum is `4d33`. [/p][p]
[/p][p]As always please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.9 with fixed issues![/p][p]
[/p][p]The following changes have been made to the game compared to 1.9.1:[/p][p]
[/p]
Improvements
- [p]Improved the force-refresh logic for stuck investment pools, which should ensure the investment pool can never get permanently stuck again but will always unstuck itself after a while if there are valid investments to do[/p][/*]
- [p]Withdrawing from a treaty with Guarantee Independence or Support Independence will now create a truce[/p][/*]
Balance
- [p]The United Fruit Company now has a more sensible preferred HQ and formation trigger[/p][/*]
- [p]The levels_owned_by_country and fraction_of_levels_owned_by_country triggers now look at all ownerships originating from entities in the country instead of just direct national ownership[/p][/*]
Bugfixes
- [p]Fixed an issue where war goals wouldn't be executed properly after a war goal that removed a participant from the war (by making them your subject or annexing or something) ended up removing other war goals and disabling the rest of the peace deal [/p][/*]
- [p]Fixed a bug where some wargoals (most notable Revoke Claim) would incorrectly not be considered controlled, resulting in stalemated wars[/p][/*]
- [p]Fixed a bug that caused the population of some countries to be incorrectly lower than it was on the 1.8 version[/p][/*]
- [p]The game will now correctly fallback to valid renderer settings if it is somehow given incorrect settings e.g. DX11 on Mac/Linux[/p][/*]
- [p]Fixed a bug where the tariffs value in the market screen would not be cleared before being added to each week, resulting in an endlessly growing number[/p][/*]
- [p]Fixed a bug where companies with a preferred HQ would sometimes be unable to be formed if it wasn't possible to get their building types in the preferred HQ state[/p][/*]
- [p]The levels_owned_by_country and fraction_of_levels_owned_by_country triggers now look at all ownerships originating from entities in the country instead of just direct national ownership[/p][/*]
- [p]Fixed an Out of Sync issue in multiplayer related to "PoliticalMovement CivilWars"[/p][/*]
- [p]Fixed an issue where religious minority movements failed to correctly trigger secession[/p][/*]
- [p]Fixed a bug that would cause the average_sol_for_religion trigger to always return the wrong value, causing activism of religious traditionalists movements to be wildly inflated[/p][/*]
- [p]Receiving Foreign Investment Rights now properly generates Leverage[/p][/*]
- [p]Its now possible to properly add a Company Monopoly in the same treaty that also requests the prerequisite Foreign Investment Rights[/p][/*]
- [p]Fixed a bug where the effect of military prestige goods was being scaled by all input goods instead of just input of military goods[/p][/*]
- [p]Fixed an issue where landlocked states would keep their world market access even after cancelling the transit rights treaty that gave it to them.[/p][/*]